Garry's Mod

Garry's Mod

Clone Trooper - Fortnite
BUGS related to the weightpaiting of the model
well the head of the model is 100% riggid, it doesnt rotate or move, neither ragdoll or npc, idk if its a problem with the actual skeleton and how you assigned the vertex on the physics.smd, could be a problem related to that, o just the mesh.
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RED EPSILON 31. maj kl. 16:12 
i think you know what i mean. check the blender file, look the assigned vertex to the head bone and if its correctly applied then is the head mesh of the physics mesh and not the clone itself, you know the whole low poly dude xddd, i had the same problems with my clones, thanks you for this!!!
RED EPSILON 31. maj kl. 16:16 
also, i saw some comments on how the npcs t-poses, well this is because probably you mixed and added some qc lines that add combine and citizen anims, this doesnt work, well it does BUT, it breaks reload anims and flinch ones so i recommend using this and never mixing,
//////////////////////////////////////////-NPC Animation-//////////////////////////////////////////////////

//Hostile
$includemodel "combine_soldier_anims.mdl"

//Friendly Male
$includemodel "humans/male_shared.mdl"
$includemodel "humans/male_ss.mdl"
$includemodel "humans/male_gestures.mdl"
$includemodel "humans/male_postures.mdl"
RED EPSILON 31. maj kl. 16:18 
never add combine alongside citizen, they will always break, this will require 2 separate compiles, you can add and extra "_hostile" or "_friendly" on each model for the lua
RED EPSILON 31. maj kl. 16:18 
like this as result "fortnite_clonetrooper_hostile"
and "fortnite_clonetrooper_friendly"
RED EPSILON 31. maj kl. 16:20 
a quwea eri chileno ctm hahajajajaj
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