Team Fortress 2

Team Fortress 2

The Track Record
Jerzy Epsztycki 2013 年 10 月 26 日 上午 7:12
Post item stats ideas here.
Make sure its not too op :) Please.
Here is mine :
+10% Higher speed
+If destroyed, the engineer will bleed for 5 seconds.
+Has chance of also giving bleeding effect to nearby enemies.
-Less HP
+Once building is sapped and being destroyed, spy gets a boost.
-Enemies recieve a boost, in damage and speed.

10x Stats :
+Instantly destroys buildings
-Wearer has 5 HP.
+Upon backstab, wearer is at full health and recieves additional health of 500+
-No random critical hits.
(Yes, I'm editing it now.)
最后由 Jerzy Epsztycki 编辑于; 2016 年 1 月 14 日 上午 11:36
< >
正在显示第 1 - 15 条,共 66 条留言
Pizza&Nachos 2013 年 11 月 7 日 下午 4:30 
When holding mouse 1 on a sapped building saps 2x faster than normal - 50% sapping power
Sir Reginald 2013 年 12 月 4 日 下午 9:44 
+ When placed on a building the sapper starts draining ammo. (Bullets, dispenced ammo, and teleport recharge)
+ 25% more health
- 100% sapper damage
Jester 2013 年 12 月 24 日 下午 9:12 
+ Turns enemy buildings within range into friendly buildings
+ 2x sapper health
- 2x sapper duration
- No damage done while sapping
- Only one sapper may be deployed at any given time

Instead of planting the sapper on a building, this sapper is planted on the ground.
Has a range the size of a control point. When a sentry is fully sapped, it is reprogrammed onto the team the spy is on. When teleporters are sapped, the entrance and exit are reversed.

Can't think of anything for when a dispenser is sapped.

(Oh, and it can be reversed by an enemy spy with the same sapper.)
最后由 Jester 编辑于; 2013 年 12 月 24 日 下午 9:13
kirtap101 2014 年 1 月 9 日 上午 3:02 
when the sapper is attached, it does no damage to the building and it can not destroy it, but the longer the sapper is on for, the longer the building will stay inactive after the sapper is removed
ASC 962-325-35-5A 2014 年 1 月 10 日 下午 12:49 
Here's my stat ideas:
+Saps 10% / 5% faster.
-Makes a loud noise, or alerts the Engie who is far away.
+2x the score if you sap it (so you can get 2x the Crits on Diamondback?)
-If Engie destroys sapper, your cloak and disguise kit are temporarily disabled.
+Homewreckers cannot destroy the Sapper
-If a Pyro hits YOU with a Homewrecker, instant Mini-crit or Crit on you.

buhba 2014 年 1 月 19 日 下午 3:06 
Plays music while sapping,
Can be customized.
Ahab 2014 年 2 月 14 日 下午 11:08 
+ When sapped it turns enemy buildings to friendly buildings.
- 50 % sapping speed
- Can't sap dispencers and teleports.
Bronze 2014 年 7 月 7 日 上午 6:23 
How about these stats

+On reload: throw in direction of aim
(Like the eureka effect)
-55% sap speed on dispensers and teleporters
(Less than half original speed)
+55% sap speed on sentries
(A little over 3/2 sap speed)
If these are how it would work I would really enjoy having one myself but this guy that made it DID make the air strike... which I love
最后由 Bronze 编辑于; 2014 年 7 月 7 日 上午 6:34
Jerzy Epsztycki 2014 年 7 月 7 日 上午 6:28 
If it plays music while sapping and CAN be customized people might run some Earape on the sapper, unless they like some soundtracks.


引用自 Smile
Plays music while sapping,
Can be customized.
piratedcopy 2014 年 7 月 7 日 上午 8:56 
When Sapping
-Upgrades Turret (opposite of Red Tape Recorder)
-1 Hit Destroy
+Faster Sap
Can hold down rightclick on sapped building to increased sap time!
Jerzy Epsztycki 2014 年 7 月 7 日 上午 9:44 
引用自 Piratedcopy
When Sapping
-Upgrades Turret (opposite of Red Tape Recorder)
-1 Hit Destroy
+Faster Sap
Can hold down rightclick on sapped building to increased sap time!
By 25% or more?
Christus Est Rex 2014 年 7 月 28 日 上午 1:25 
+20 Damage
+Inflicts bleeding damage for 10 seconds in the area of the sapped building
+Players around sapped buildings take mini-crits
+Explodes upon destruction
-Uses Cloak
-Decloaking is 50% louder
-Has a 15 second recharge time (Like in MvM, but longer.)
-Buildings are operational while sapped.
-10% Health on wearer

Alt-Fire: Heals friendly buildings by 50%
最后由 Christus Est Rex 编辑于; 2014 年 7 月 31 日 下午 1:51
Magicmaan775 2014 年 8 月 8 日 下午 7:09 
Here are my stats:
+bullets/ammo/telecharge are taken from building
+bullets/ammo/telecharge cannot be retained after sapping
-100% sap damage
-50% more sap time

In short, it would be a pain in the a$$ to engineers. It would take a while for it to fully sap the building, but would permanently disable it. That way, we would have a weapon even more annoying than a normal Sapper.
Jerzy Epsztycki 2014 年 8 月 10 日 上午 5:27 
引用自 ruffles
+20 Damage

-Decloaking is 50% louder


Alt-Fire: Heals friendly buildings by 50%

Eventually if this also stays on the spy even if the sapper dies or finishes the job, 100% louder would make it under powered.
Try decreasing it.

Eagl3 2014 年 12 月 22 日 上午 7:09 
+ Deactivate nearby enemy buildings (it doesn't damage the nearby buildings)
+ 200% resistance (6 hit with wrench to destroy)
- Has a 20 second recharge time (more time or less, I'm not sure about the time)
- 80% damage done
< >
正在显示第 1 - 15 条,共 66 条留言
每页显示数: 1530 50