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+35% Faster Sap Speed
+Releases a Sound that Makes nearby buildings confused (Sentries start firing randomly in to the air, dispensers stops producing ammo & metal, and the teleporters does only allow teleportations some times)
Cons:
+75% Noice
-50% Sapper Health
-Regenerates
-Regenerates for 20 Seconds
(I liked your idea of the Sapper regenerating)
+Twice as hard to break.
+Silent
Cons
-Turns off Sentry instead of blowing it up.
+ Sapped Buildings will be disabled for an extra 5 seconds after the Sapper is destroyed
+200% Sapper Health
Cons:
-75% Sapper damage
-Owner is marked for death after the sapper is removed
Pros
[+] For each active sapper, You gain a temporary boost in defense
[+] If a sentry breaks close by to an enemy, they will temporarily be stunned by a loud burst of noise for a second
[+] Plays a Random Motivational song from the soundtrack
Cons
[-] For each active sapper, you will lose the ability to cloak for 5 seconds for the first +2 for each sapper afterwards.
[-] -10% slower sapping speed
[+] the sapper reveals the building location through walls wiÞ a silhouette until the sapper's time is up
[+] the sapper is silent and does not alert the engineer
cons
[-] the sapper does no damage and doesn't disable the sentry