Starbound

Starbound

Alpha Worlds
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Alpha Drako  [开发者] 5 月 23 日 上午 5:16
Bugs and Crashes? You came to the right place!
Send here anything that you can think it's wrong with the coding, or anything that can you think it's crashing your game and coming from that mod. Logs helps a lot with that by the way! =)
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AgentKirin 5 月 23 日 上午 11:17 
Haven't installed this yet, I just want to know how it interacts with various other mods first:

- Are modded species taken into account in some way?
- Will it mess with, or be messed with by, hazard immunities given by Race Traits and/or Elemental Environmental Protection?
- Heck, will it interfere with custom hazards? (Starburst Rework's mild versions of biome hazards, for example?)
- Some mods add or change effects from certain liquids. For example, Starburst Rework makes it so that some liquid-applied statuses make other status conditions stronger (like entering swamp water while being poisoned, or crude oil while burning), and at least one mod (Aetherium Engine) adds its own status to liquid erchius fuel. Will this mod cause problems with any such changes?
Alpha Drako  [开发者] 5 月 23 日 上午 11:32 
引用自 AgentKirin
Haven't installed this yet, I just want to know how it interacts with various other mods first:

- Are modded species taken into account in some way?
- Will it mess with, or be messed with by, hazard immunities given by Race Traits and/or Elemental Environmental Protection?
- Heck, will it interfere with custom hazards? (Starburst Rework's mild versions of biome hazards, for example?)
- Some mods add or change effects from certain liquids. For example, Starburst Rework makes it so that some liquid-applied statuses make other status conditions stronger (like entering swamp water while being poisoned, or crude oil while burning), and at least one mod (Aetherium Engine) adds its own status to liquid erchius fuel. Will this mod cause problems with any such changes?

Okie, let's talk about all these topics =).

1- For now only the vanilla species are covered by the mod, but the main difference is about the weather resistances, so, I'm pretty sure all other species would act something like humans, I mean, almost always suffering from weather stuff.

2- Nope, it don't mess with harzard or EPP stuff. The mod was designed to, for example, put a little bit of coldness into a cold planet, even if you're protected and ready to explore it, you will remember that the planet is cold because of the coldwaves, or the snowstorms, that will actually affect you. Also, the Geode Rock and Dark Hive planets are cold, while Living Flesh are radioactive.

3- It will definitely interfere with custom weather, but I'm pretty sure it can work with custom hazards. I didn't changed anything at the hazards of the planets, only the weather. The only thing in that topic is the Geode Rock, Dark Hive, and Living Flesh which uses vanilla hazards and needs the EPP to explore =).

4- Only the liquid poison and fuel were changed by that mod, but I guess if a mod changes the effect of the fuel on a player, it will probably not be compatible (as this mod do the same thing).

I really appreciate all the questions and found your comment very interesting, if you could test some of these situations I would be really grateful and am willing to make some changes if possible to make it more compatible. Thank you very much =)
Genbu_Serafino 6 月 14 日 下午 3:03 
Living flesh world graphics seem to be too big when you look at the planet up close in the starmap menu.
Alpha Drako  [开发者] 6 月 14 日 下午 3:52 
引用自 Genbu_Serafino
Living flesh world graphics seem to be too big when you look at the planet up close in the starmap menu.
Hey Serafino! Are you using any mods that change the way the starmap displays the planets, or something like that? I believe that if you are, there may be some incompatibility issue. I just tried it here on the three possible planet sizes and everything seems to be fine =/, sorry I can't help more than that.
Genbu_Serafino 6 月 15 日 上午 8:31 
Actually, I was using a mod that adds more varied planet sizes, as well as MPI if that matters.
Here is the mod I mentioned first: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=850618279
Alpha Drako  [开发者] 6 月 15 日 上午 8:47 
引用自 Genbu_Serafino
Actually, I was using a mod that adds more varied planet sizes, as well as MPI if that matters.
Here is the mod I mentioned first: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=850618279
Definitely it can be a problem with compatibility! I'll check that out as soon as possible and will confirm it it's the problem =). Thanks for the patience with that and for the time being here and helping me to fix it =)
broadside 6 月 28 日 下午 11:21 
Hi! your mod and Frackin Universe are incompatible due to Liquidblood being named the same thing in both mods, causing the duplicate item crash. easy fix if you want to, but obviously you said you don't think they really need to be compatible, which makes sense.
Alpha Drako  [开发者] 6 月 29 日 上午 12:55 
引用自 broadside
Hi! your mod and Frackin Universe are incompatible due to Liquidblood being named the same thing in both mods, causing the duplicate item crash. easy fix if you want to, but obviously you said you don't think they really need to be compatible, which makes sense.

Oh, I repplied your comment before read that. Seems like easy to do indeed, and I'll take a look as soon as possible (even if I think that make that patch probably will not really make the mod compatible hahaha, but still worth the try!). Thanks for the detailed report, it helps a lot!! =)
Jean1337_ 8 月 24 日 下午 12:20 
I'm having a problem involving the blood, it's crashing the game, is this mod compatible with frackin?
Alpha Drako  [开发者] 8 月 26 日 下午 3:20 
引用自 Jean1337_
I'm having a problem involving the blood, it's crashing the game, is this mod compatible with frackin?

Hey there! I still have to take a look at the blood to make it possibly less incompatible with Frackin, I'm kinda struggling here to get the time to do it, but I'll do it as soon as I can, promise!! =)
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