破门而入2:北方特遣队

破门而入2:北方特遣队

Russian SSO(Spetsnaz Special Operations)V0.11(WIP)
Lost dreams of the past  [开发者] 10 月 5 日 下午 5:38
About the doctrine
Please write your good ideas below, it will help some

Also, regarding CAS, I'm very sorry that I can't fulfill this commitment
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Hello, I love your mods so I might as well as dump my doctrine idea here:

- Transition Drill: because the normal transition from AR to HG is too slow, creating vulnerable time for the trooper to get flanked, so this transition drill could improve the draw time and reduce the vulnerable time
- Extra Workouts: Usually the vanilla troopers move too slow so I want them like walk faster even they carry heavy weapons or demolitions like RPG-7 or the demo bricks
- Violence of Action: killing an enemy right in front of another one would get them feared and has reduced aim speed, also passively stuns them for 2-3 seconds
- Folding Stock: Allows trooper to aim their gun faster after pushing against tight corners and wall
- Kicking Drill: Well, the vanilla "door kick" is too slow, so this would end the door problem in a kick, also can be used against near enemy to push them away, creating space for the shooting
- Mozambique Drill: How funny when the SSO just dumps half of his mag on an enemy, so the Mozambique Drill doctrine would solve the problem. Mozambique Drill is a shooting technique against either unarmored or armored targets which involves 2 body shots to staggers/incapacitates the enemy before ending with a headshot, killing the enemy instantly. First 2 shots can initially staggers them before the third shot which deals most crit damage
- Explosive Training: This would improve their explosive handling and RPG aiming time
- Local Blending: For the covert guy, this would help him gain more concealment
- Concealed Rig: How weird just arming a Glock can get your covert guy overt, so this would help the concealment of folding stock weapon more effectively
- Language Skill / Advanced Language Skill: I hate it when civilians keep running in my line of fire so this would solve it
- Shield Bearing Drill: Only the FSB guy carries the shield so it is bit scuffed when his movement and reload speed is so slow to the point even a tango grunt can end up with a shot at the side, so this doctrine would help him survive for a longer time (i think)
Lost dreams of the past  [开发者] 10 月 9 日 下午 5:34 
Hello, I love your mods so I might as well as dump my doctrine idea here:

- Transition Drill: because the normal transition from AR to HG is too slow, creating vulnerable time for the trooper to get flanked, so this transition drill could improve the draw time and reduce the vulnerable time
- Extra Workouts: Usually the vanilla troopers move too slow so I want them like walk faster even they carry heavy weapons or demolitions like RPG-7 or the demo bricks
- Violence of Action: killing an enemy right in front of another one would get them feared and has reduced aim speed, also passively stuns them for 2-3 seconds
- Folding Stock: Allows trooper to aim their gun faster after pushing against tight corners and wall
- Kicking Drill: Well, the vanilla "door kick" is too slow, so this would end the door problem in a kick, also can be used against near enemy to push them away, creating space for the shooting
- Mozambique Drill: How funny when the SSO just dumps half of his mag on an enemy, so the Mozambique Drill doctrine would solve the problem. Mozambique Drill is a shooting technique against either unarmored or armored targets which involves 2 body shots to staggers/incapacitates the enemy before ending with a headshot, killing the enemy instantly. First 2 shots can initially staggers them before the third shot which deals most crit damage
- Explosive Training: This would improve their explosive handling and RPG aiming time
- Local Blending: For the covert guy, this would help him gain more concealment
- Concealed Rig: How weird just arming a Glock can get your covert guy overt, so this would help the concealment of folding stock weapon more effectively
- Language Skill / Advanced Language Skill: I hate it when civilians keep running in my line of fire so this would solve it
- Shield Bearing Drill: Only the FSB guy carries the shield so it is bit scuffed when his movement and reload speed is so slow to the point even a tango grunt can end up with a shot at the side, so this doctrine would help him survive for a longer time (i think)

good idea,thank you
I'll choose a few and make it
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