安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








AGM-154-A: Cluster
AGM-154-A1: HE
AGM-154-A2: ARM (SEAD)
Cheers
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3492022965
Generally, JSOWS are GPS guided glide bombs. Basically extended Range JDAMS. They arent suitable Anti Ship weapons, since they dont actively track targets. (At least i didnt implement the IRL anti ship version). They are high precision, long range land attack assets. ADM-160 isn't an offensive weapon, it's a decoy, to draw enemy Air defense systems. Use the Anti Ship loadouts for Anti Ship roles ^^ LRASM is far better in this role.
The A-2 is a bit of an exception, since it can track ships with active radars.
It's currently very stealthy indeed and thats subject to change. I'm currently unsure about whether or not i want glide bombs in general to be interceptable or not. IRL they are quite stealthy, dont emit any radio signatures and intercepting glide bombs is hard in general. In theory, i want them to be interceptable, but not too easily. At least the A-2 needs changes though, since its possibly anti ship role.
Oh, and i might've misunderstood your question. If you want to generally know when an Anti-Surface Weapons is mostly a Land-Attack Weapon, take a lot at the ingame reference. Anti-Ship Missiles usually can't attack Land-Targets (Land Attack: No), while Land Attack missiles usually say something like "Installation" or (in my case) "All". But thats just a rule of thumb, i added reference entries for all my weapons and you can usually find the required information there as well.
I'd guess they shut their radar off?