ZERO Sievert

ZERO Sievert

Better Stacks & Reduced Weight
tons of items from enemies?
ik you said opening things like crystals will give you too many items from it but even dead enemies are spawning with like 250 round on them with this mod enabled
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Salty Biscuit  [开发者] 5 月 11 日 下午 1:56 
引用自 CheekiBreeki
ik you said opening things like crystals will give you too many items from it but even dead enemies are spawning with like 250 round on them with this mod enabled
I've said this on the mod warning/notice
CheekiBreeki 5 月 13 日 下午 6:05 
引用自 Salty Biscuit
引用自 CheekiBreeki
ik you said opening things like crystals will give you too many items from it but even dead enemies are spawning with like 250 round on them with this mod enabled
I've said this on the mod warning/notice
yeah you mentioned things like crystals can now spawn more than intended as the crystals (which were a single unstackable item) are now stackable. but why are things like bullets which are already stackabke spawning tons now? cause thats a huge balance issue that sell price doesnt fix as on my first run with the mod i literally had 2 stacks of top teir ammo on my FIRST run into the forrest.
Salty Biscuit  [开发者] 5 月 20 日 下午 5:27 
引用自 CheekiBreeki
引用自 Salty Biscuit
I've said this on the mod warning/notice
yeah you mentioned things like crystals can now spawn more than intended as the crystals (which were a single unstackable item) are now stackable. but why are things like bullets which are already stackabke spawning tons now? cause thats a huge balance issue that sell price doesnt fix as on my first run with the mod i literally had 2 stacks of top teir ammo on my FIRST run into the forrest.
Like I said, the way the game was originally made. The default existing stack values of items and what spawn from drop are both connected. Until or unless the developer adds in an exception rule to modding in items stack values which doesn't effect the drops, there nothing I or anyone can do afaik. Like I said in the warning, this and any other stack related mod will break the balance because the whole drop and stack system is build to use each other. If a existing item in vanilla was suppose to have a loot spawn range of 10-50 with a stack of 500, increasing said stack limit via modding to 5,000 will cause loot spawn range to go from 10-50 to 100-500 just because you change the stack limit even though it has nothing to do with the loot spawn, but that's just how the game is coded afaik.
Salty Biscuit  [开发者] 5 月 20 日 下午 5:30 
To add, I would have preferred to keep vanilla value for stacks whilst inside inventory and change my mod to only effect stack sizes inside of the stash ONLY for organizing reasons, but as I said, there is no exception to this rule as the only thing we have in the modding document is the generic "ItemStackLimit" code line to use, which you can easily view by checking the downloaded mod folder.
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