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To add onto your javelin idea (because I really like it), maybe this weapon could have two "modes" depending on if you equipped it in your secondary or melee slot: thrown and melee. As a melee weapon it acts like the demoman's swords with an increased range and holster/deploy time. (Maybe more range compared to the swords 'cause y'know, spears?)
...also unironically, what about having some bleed? There's blood on the spear after all.
Finally I gotta say: I love this model, it's about time we added a spear to TF2.
+10% movement speed
-15% damage penalty
Right click will cause you to throw the spear like a projectile dealing 68 damage, kills gain spear and can head shot
has a 20 second cooldown if miss
does this sound good
left click to swing like normal melee
right click to throw
spear recharge is 7 seconds
+spear scales in damage over time like medics crossbow (~60 to begin with)
+gives hp relative to a third of the damage dealt from throwing (35 max)
-15% slower swing speed
-missing the spear causes it to recharge in 12 seconds instead of 7
-can't use it's melee attack during a recharge
so the stats would be
-throw spear to pull in enemy (15 second recharge and deals 30 damage)
-+6 second bleed on hit (because)
-+20% faster switch speed
-30% damage vulnerability while active
--10% slower movement speed while active
-no random crits
I like this, it's almost like an inversion of the flare guns. Instead of ending combos, the Spear starts 'em.