Halo: The Master Chief Collection

Halo: The Master Chief Collection

Together we stand (custom halo ce campaign)
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Been playing through a little bit of the mod on Legendary with a few skulls on(Iron, Anger, Eye Patch, Famine(iirc), and Fog);

Balance wise - it's kinda easy to be honest from what I've played, but I've been playing tons of Havoc and Ruby's with this same setup of Legendary + skulls and those mods are nuts on Legendary so I may just be applying my try-hard expectations to this mod from those two.

Bugs wise - not very many from what I could see, other than scenery object placement problem in the beginning of The Library with a stack of Covenant supply crates kind of phasing through the floor(it's directly in the area where the player spawn point is in the map.)

I also noticed on Two Betrayals a Hunter clipped through the ramp outside of the control room to where it couldn't do anything but just run in place with its upper-body sticking out of the ramp.

All of 343 Guilty Spark and a few minutes of the Library + Two Betrayals is what I've played so far, so I may be able to report back with some more if you want.


Overall, it's a pretty cool idea for a mod and it's fun to fight with the Covenant.

For suggestions:
- The Wraith guarding the banshees in the first area of Two Betrayals kind of caught me off guard and killed me(had to restart because Iron loll) because I started running down the ramp, the Wraith started moving and since a flood Combat form was running at me - I couldn't tell if the Wraith was an allied-Elite controlled Wraith, or if it was a flood-controlled Wraith. I learned all too little too late that it was a flood-controlled Wraith when it fired at me loll. But that's not a big deal, and I'm not sure how you could fix it other than making a custom model or something that puts biomass on the Wraith to show it's flood controlled.
- The first two allied Covenant you meet, the group of three Grunts on the opposite side of the light-bridge after going down the elevator into the facility for the first time in 343 Guilty Spark I kind of immediately started firing at, because I couldn't tell they were friendly at first until I realized they weren't firing back lol. Might be a good idea to put a few allied marines standing there with them so you can see the marines are calm when you enter the room.
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Also, I recorded around 30 minutes of footage of me playing it with no microphone track(completed 343 Guilty Spark in the footage, plus what I completed of Two Betrayals) if you want use it to get an impression of how a player moves through the mod or something. I don't really have any need to upload it to YouTube, I don't have an audience lol.
最后由 the hot dog strangler 编辑于; 5 月 3 日 下午 3:09
Vivian 7 月 30 日 下午 12:03 
Something I think that might be good is to implement some custom tags. Namely, have you considered including the improved Flood tags by Ruby and maybe the reanimated weapons from Halo CE Reanimated? Both are free to use in mods afaik
Vivian 7 月 30 日 下午 3:22 
Also you forgot to rebake the lighting for certain added areas so they appear fullbright (particularly notable on Two Betrayals when you backtrack to the beginning of AoTCR)
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