Black Mesa

Black Mesa

Black Mesa: Route to Evacuation - Part 1
CYnDern3845 4 月 28 日 上午 3:40
Bugs, Secrets, Useful information
Here you can leave bugs, secrets and useful information that you will see in mode :bms:
最后由 CYnDern3845 编辑于; 4 月 28 日 上午 3:44
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正在显示第 1 - 15 条,共 15 条留言
A kobold 🎖 4 月 28 日 下午 9:48 
After stealth running it, I started having a scientist cheer in my ear at some catches of supplies.
Skkubah 4 月 29 日 下午 5:28 
First of all, very well done! The level design is quite polished and the overall gameplay is fairly balanced. The beggining of the first chapter was a little hard, but I think that was my fault for wanting to kill everything instead of just running away.

The only issue I ran into was near the end of the second chapter, in one of the last rooms where you fight a couple of HECU zombies with flashlights. The roller gate where you are supposed to go was closed, making it impossible to finish the chapter.

It's pretty much the exact same issue that also happens in this walkthrough (video by @TWITCHERUS) at 1:01:55:

https://www.youtube.com/watch?v=NDlDt6mrlnE&t=3715s

I also remember hearing a fight happening behind this gate, that was when I realized the game might have softlocked itself.

Other than this hickup, everything was fine on my end, I can't wait to play the next chapters.

Cheers!
最后由 Skkubah 编辑于; 4 月 29 日 下午 5:30
MaximusDecimus 4 月 30 日 上午 6:16 
more bugs i found:
console keeps spamming this in rte_map04:
Error Vertex File for 'humans\guard_jacket_hurt.mdl' checksum -1706292691 should be -83137004
and also, some guard models have missing textures
and one of the guard models is invisible
reinstalling the mod and verifying game files didn't fix the problem
最后由 MaximusDecimus 编辑于; 4 月 30 日 上午 7:35
MaximusDecimus 4 月 30 日 上午 6:40 
最后由 MaximusDecimus 编辑于; 4 月 30 日 上午 6:41
Teaskull 4 月 30 日 上午 8:01 
After launching the game immediately is closes, I tried all variations of installing: with symbolic links and without with links.
CYnDern3845 4 月 30 日 上午 9:14 
引用自 RiverHornet3209
more bugs i found:
console keeps spamming this in rte_map04:
Error Vertex File for 'humans\guard_jacket_hurt.mdl' checksum -1706292691 should be -83137004
and also, some guard models have missing textures
and one of the guard models is invisible
reinstalling the mod and verifying game files didn't fix the problem
Thank you. All bug information will be shared with developers.
eDgErUnNeR 5 月 5 日 上午 1:23 
引用自 Teaskull
After launching the game immediately is closes, I tried all variations of installing: with symbolic links and without with links.
You have to switch to "public beta" in the Black Mesa properties (under "Betas"). After that Black Mesa updates to the latest version and "RTE" works.
最后由 eDgErUnNeR 编辑于; 5 月 5 日 上午 1:53
Not a bug, but the style of the HUD icons is all inconsistent. The crowbar and the magnum use the Black Mesa icons, the pistol and the shotgun use the style from a workshop mod (can't remember the name) and apparently grenades use the Blue Shift style?

IDK, I expect all the icons to share a consistent artstyle. If you need new icons for, say, the Beretta, just get someone to make them
引用自 BurningCakeDoesAche
Not a bug, but the style of the HUD icons is all inconsistent. The crowbar and the magnum use the Black Mesa icons, the pistol and the shotgun use the style from a workshop mod (can't remember the name) and apparently grenades use the Blue Shift style?

IDK, I expect all the icons to share a consistent artstyle. If you need new icons for, say, the Beretta, just get someone to make them
This will be addressed in a hotfix that's coming soon
Since I had volunteered to give the team a more consistent HUD style for RTE, derived from my work on Black Mesa: Blue Shift's VGUI port
最后由 AdrianDogmeat 编辑于; 5 月 5 日 下午 5:12
Psycho_Duck 5 月 9 日 下午 3:36 
На самой первой карте, если убить барнакла, то всё равно вставая под ним наступает смерть.
hwykiynt 5 月 11 日 上午 9:22 
引用自 A kobold
After stealth running it, I started having a scientist cheer in my ear at some catches of supplies.
I didn't go stealthy and i also hear a random scientist saying "good show!"
A kobold 🎖 5 月 11 日 下午 1:10 
引用自 hwykiynt?
I didn't go stealthy and i also hear a random scientist saying "good show!"

Turns out this is just the 100% armor noise they have for some reason.
cdi20XY 7 月 7 日 下午 7:53 
Problematic on Linux native, but I can't play anything BMS on Proton or it leaks VRAM until it crashes.
* "hold E for retinal scanners" message doesn't show up. I spent 10 minutes in there and then found this in the walkthrough video.
* Console is full of "could not load sound bshift/..." including sounds for said retinal scanner. I even have bshift installed and tried adding an extra symlink inside rte/

Not platform-related: insta-death if you walk under a barnacle while its tongue is up eating something else, huge wtf energy
最后由 cdi20XY 编辑于; 7 月 7 日 下午 7:56
Dev1 8 月 11 日 上午 10:48 
Yeah, the early map of the first chapter has random "you die" spots here and there. or damaging spots, either or.
Jackomg 8 月 30 日 下午 5:05 
While unarmed, the barnacles will kill you, even if busy with other things.
I accidently bumped into a chair, and it + a monitor went down a duct and made it impossible for me to access it (RTE_Map05)
IDK if a bug or intended, but when I go forward + crouch feels like I'm sliding like in CoD or something similar.
One subtitle pointed that my M4 was an MP5.
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