安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Blue: I think its temporary Strength effect could be replaced with 1(2) Dexterity.
Red: I think it could grant 1(2) Strength when at least one enemy intends to attack. I've been pondering the idea of granting 1 Blur if no enemies intend to attack, but I'm unsure about it.
Purple: Because only requiring Red+ for Purple+ to form may be too powerful, perhaps Red+ should be required to fuse with Blue+ to form Purple+. I also think the Strength and Dexterity boosts should be added in after playing the card instead of when fused.
Limitless: I'm having doubts about gaining 8 Metallicize when upgraded because non-Oiled builds would suffer from a potential increasing 24 Metallicize per turn, so I'm thinking it may need to be 6 instead.
Unlimited Void: I think that elites should be immune to the stun as well, to allow players more opportunities to go on the offensive.
我想修改我之前的一些建议,以支持一些希望能够更好地流畅的东西。
蓝色:我认为它的暂时力量效果可以用 1(2) 敏捷代替。
红色:我认为当至少一个敌人打算攻击时,它可以获得 1(2) 点力量。我一直在考虑如果没有敌人打算攻击,就给予 1 个模糊的想法,但我不确定。
紫色:因为只需要红色+才能形成紫色+可能太强大了,也许应该要求红色+与蓝色+融合才能形成紫色+。我还认为力量和敏捷提升应该在打出卡牌后添加,而不是在融合时添加。
无限:我对升级时获得 8 金属化有疑问,因为非涂油构建每回合可能会增加 24 金属化,所以我认为它可能需要是 6。
无限虚空:我认为精英也应该免疫眩晕,让玩家有更多机会发动进攻。
Thank you for playing! Your feedback is very constructive, and I will make the changes when I have time. I’ve been working on my indie game recently and don’t have much energy to modify the mod.