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Rapporter et oversættelsesproblem
My main gripe with this campaign other than death pull + charge spots is that there are no visual cues on when will the crescendo event be over. The container just stopped and suddenly lowered when the event is completed, and the truck in map 3 being stopped at the gate for a moment, leaving me no clue about what's supposed to happen.
Other than that, I think the map is nice.
(Played the map in Co-op with 1 Friend and 2 bots)
I really enjoyed this map, i like these kinds of maps which don't care about being lore accurate or simply to feel like it's taking place in l4d2
The maps pacing is good, the enviroment is also nicely made, The events were also nice and spaced out so it didn't felt like horde after a horde, probably my favorite crescendo was holding out while waiting for the containers, since as i said, the map is really well made
i liked the tank spawn animatnions too, really cool idea tbh and it's a great for when tanks are guaranteed to be there, instead of RNG spawns. I liked that car from the map before the finale was kept and used again instead of simply being forgotten. My only issues with the car was that gnome sometimes fell out and... the bots standing infront of the MG... (but these are more of the game's issues than the maps, so no real issues with your map!)
anyways, this review is half gibberish and probably unreadable since i'm tired, but i can say that i enjoyed the map, and i hope for more maps in the future!