Crusader Kings III

Crusader Kings III

Landless Opportunities: Playable Courtiers
SquareBeard  [开发者] 4 月 21 日 上午 8:20
Bug Reports
If you find anything you don't think is working properly, try and post it here. Thanks!
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正在显示第 1 - 15 条,共 18 条留言
T 5 月 27 日 上午 3:21 
I'm getting a full error log (like, 19999+) after (according to the error log time stamps) around 6 minutes of running, of the following errors:


[22:11:53][E][jomini_script_system.cpp:284]: Script system error!
Error: Undefined event target 'sc_attacker'
Script location: file: events/lopc_duel_events.txt line: 9 (lopc_duel_event.0000:immediate)

[22:11:53][E][jomini_script_system.cpp:284]: Script system error!
Error: Event target link 'scope' returned an unset scope
Script location: file: events/lopc_duel_events.txt line: 9 (lopc_duel_event.0000:immediate)

[22:11:53][E][jomini_script_system.cpp:284]: Script system error!
Error: Invalid left side during comparison 'scope'
Script location: file: events/lopc_duel_events.txt line: 9 (lopc_duel_event.0000:immediate)

[22:11:53][E][jomini_script_system.cpp:284]: Script system error!
Error: Undefined event target 'sc_defender'
Script location: file: events/lopc_duel_events.txt line: 15 (lopc_duel_event.0000:immediate)

I'm not entirely sure it's not something I caused with my personal edits to mods, though I haven't touched this one in any way. Not sure exactly what's calling the event without the scopes, but just in case there's other reports of this! It should be noted that I am not currently a landless adventurer or employed or anything related to this mod, as I'm currently doing a pure nomad run.
SquareBeard  [开发者] 5 月 27 日 上午 4:09 
Thanks for the report! I'll look into it ( I don't think the error will cause any real problems). It's an event used to resolve duels when you're the personal champion (ai don't use this mod's content) and last I checked it worked correctly in spite of any errors. That being said, if the error's bothering you in the meantime you can probably just delete the "lopc_duel_events" file (or delete the content of the events inside) if you don't plan on becoming a landless personal champion any time soon.
T 5 月 29 日 下午 4:36 
okay, good to know!
ENFP 6 月 3 日 下午 2:18 
If you use the attend court decision, and select the one that lets you request a court position, you can exploit the decision to back out that gives you 100 prestige to farm fame. I think if you make it a prestige gain only instead of a fame gain it would fix it.
SquareBeard  [开发者] 6 月 3 日 下午 2:48 
引用自 ENFP
If you use the attend court decision, and select the one that lets you request a court position, you can exploit the decision to back out that gives you 100 prestige to farm fame. I think if you make it a prestige gain only instead of a fame gain it would fix it.
Thanks for the report. I think "fame" is just your cumulative prestige gain, rather than there being a "+100 fame" effect that I added, so I'd have to change it such that you spend the prestige after choosing a specific position rather than before (negating the need for a refund). I'll try adding it soon.
T 6 月 5 日 下午 12:53 
there's a "add_prestige_no_experience" you can just use instead! It'll add back the prestige without moving your cumulative fame
SquareBeard  [开发者] 6 月 5 日 下午 3:10 
Ah thanks for the tip! I already changed it to remove the refund and charge you on selecting the position in the latest update, but that's good to know.
Bobibob 6 月 6 日 上午 6:13 
I have the same problem, I have the event lopc_duel_event.0002.t:0 which is activated in a loop
最后由 Bobibob 编辑于; 6 月 6 日 上午 6:14
Celticus 6 月 11 日 上午 10:29 
You put a trigger on "quarterly_playable_pulse" related to your mod specifically. This will cause all other references to quarterly_playable_pulse to not fire. So any vanilla event or modded event calling on this on_action will have to meet your mods specific trigger. You should put that pulse in its own modded name pulse and reference it in a trigger-less version of the "quarterly_playable_pulse" .

Like this:


quarterly_playable_pulse ={
on_actions = {
modded_quarterly_playable_pulse
}
}
最后由 Celticus 编辑于; 6 月 11 日 上午 10:31
SquareBeard  [开发者] 6 月 11 日 上午 10:58 
Thanks for catching that @Celticus, I've fixed it in the update just now.
Barracuda 6 月 11 日 下午 6:37 
I have noticed the "COURT NAME: History is written by..." event is currently blank other than the options at the options.
Same with ":Legal Dispute",
"Uncovered Rebel Ring"
最后由 Barracuda 编辑于; 6 月 11 日 下午 9:45
SquareBeard  [开发者] 6 月 12 日 上午 3:57 
Thanks @Barracuda, I aim to add proper localisation to those "dilemma events" in the future, just lazily left them blank for now. I figured the title and options were enough to understand what they're about (I also need to add success/failure text)
Arlei 6 月 28 日 上午 12:11 
Lovely mod, but no matter what I try I cannot get my court performance up from Unimpressive (00 - 24).
edit: To be clear, I get notifications that my performance has changed, but it still sits at Unimpressive in the Modifiers tab and I can never trigger interactions that require better court performance.

My playset:

{"game":"ck3","name":"Initial playset","mods":[{"displayName":"Nameplates","enabled":true,"position":0,"steamId":"2220762808"},{"displayName":"Population Control (Reduce late-game lag)","enabled":true,"position":1,"steamId":"2276469612"},{"displayName":"Travelers","enabled":true,"position":2,"steamId":"3082182371"},{"displayName":"More Family Relations","enabled":true,"position":3,"steamId":"3469083788"},{"displayName":"A Landed Knights Mod","enabled":true,"position":4,"steamId":"3361162762"},{"displayName":"Alleged Infertility","enabled":true,"position":5,"steamId":"3138881604"},{"displayName":"Better Battles Updated","enabled":true,"position":6,"steamId":"3101905160"},{"displayName":"Duel Overlay","enabled":true,"position":7,"steamId":"2636170225"},{"displayName":"Fading Fertility","enabled":true,"position":8,"steamId":"3415223404"},{"displayName":"Faster Transitions","enabled":true,"position":9,"steamId":"3437814875"},{"displayName":"Medieval Arts","enabled":true,"position":10,"steamId":"2452585382"},{"displayName":"Mortality Rebalanced","enabled":true,"position":11,"steamId":"3415163583"},{"displayName":"Wandering XP from Wandering","enabled":true,"position":12,"steamId":"3360461641"},{"displayName":"Unique Artifacts +","enabled":true,"position":13,"steamId":"3043581652"},{"displayName":"Landless Opportunities: Playable Courtiers","enabled":true,"position":14,"steamId":"3465715649"},{"displayName":"Royal Court Rebalanced","enabled":true,"position":15,"steamId":"3492644841"},{"displayName":"Rebalanced Distance Matters","enabled":true,"position":16,"steamId":"3493106509"},{"displayName":"Rebalanced Less OP Knights","enabled":true,"position":17,"steamId":"3493321503"},{"displayName":"More Character Names","enabled":true,"position":18,"steamId":"3451288368"},{"displayName":"Mass Demand Conversion","enabled":true,"position":19,"steamId":"2753176859"}]}
最后由 Arlei 编辑于; 6 月 28 日 上午 12:28
SquareBeard  [开发者] 6 月 28 日 下午 2:15 
Hey @Arlei, thanks for the report!

Could you check how much court performance you have? It should equal the amount of liege opinion the modifier is giving you. I know the name isn't changing but does that value change at all when you get a notification?
Arlei 7 月 6 日 上午 1:21 
Okay, I was mistaken in my report. By looking at the modifier I figured out the performance was increasing. I was just confused at first by the slow rise and I didn't get what "Unimpressive (00 - 24)" in the modifier actually meant. If possible it'd be cool to simply see the current performance number in the modifier.
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