Team Fortress 2

Team Fortress 2

The Cremator's Catch
Stats Discussion
Replaces Airblast with firing a harpoon that requires some time to charge
+ Harpoon recharges 30% if an enemy is killed at long range (Similar to the Sandman)
- 10% damage penalty
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Mostrando 1-15 de 32 comentarios
Additive51 17 ABR a las 13:11 
This is my first time submitting ideas for an item, please don't kill me
maybe the harpoon could be a projectile that pulls people in
Ahem

No airblast.
"Pulling people in to you" is an often hated mechanic in FPS games (Roadhog and Overwatch being the main culprits).

So perhaps some mechanic related to launching the harpoon and it counting as a melee attack. Perhaps range and arc similar to an uncharged huntsman. Perhaps the harpoon could be recharged by dealing damage.

Perhaps this versatility could come at the cost of severely nerfed afterburn, or instead nerfed airblast.
Última edición por Doki (NO KINGS); 17 ABR a las 13:22
Additive51 17 ABR a las 13:24 
Publicado originalmente por Doki:
Perhaps this versatility could come at the cost of severely nerfed afterburn, or instead nerfed airblast.

I was thinking something similar, but using airblast as the way to launch the Harpoon
scout 17 ABR a las 16:15 
Hey Additive51, your idea is really creative. For fun I added stats, to it. Sadly, I am unable to upload images to the discussion. Do you know a way I can post my balance and stat Ideas?
Additive51 17 ABR a las 20:05 
Publicado originalmente por IceThing:
Do you know a way I can post my balance and stat Ideas?

Just list it like a regular statblock like I did
Additive51 17 ABR a las 20:05 
Publicado originalmente por Fox:
Ahem

No airblast.
That'd be redundant, as I said firing the Harpoon *REPLACES* airblast
Bubafrik479 20 ABR a las 1:16 
What if instead of airblasting and pushing enemies away you could shoot a harpoon on an enemy dealing for example 25 damage and pulling them to your effective range
Additive51 20 ABR a las 10:43 
Publicado originalmente por Bubafrik:
What if instead of airblasting and pushing enemies away you could shoot a harpoon on an enemy dealing for example 25 damage and pulling them to your effective range
That's literally what I said....
scout 20 ABR a las 14:42 
Hey additive, I have a question. Are you on the offshore discord server? If so what's your username?
Additive51 20 ABR a las 15:41 
Publicado originalmente por IceThing:
Hey additive, I have a question. Are you on the offshore discord server? If so what's your username?
No, I'm not. I didn't even know there was one.
Bubafrik479 20 ABR a las 21:24 
Publicado originalmente por Additive51:
Publicado originalmente por Bubafrik:
What if instead of airblasting and pushing enemies away you could shoot a harpoon on an enemy dealing for example 25 damage and pulling them to your effective range
That's literally what I said....
I didn't see
Make the airblast a mannpower grappling hook, just for the lols
Buddz007 24 ABR a las 16:21 
+ Attack shoots tar instead of fire that lingers on enemies
→ (Tar will damage over time, slow enemies, can be shot while submerged in water, takes 2 seconds to be extinguished by liquids, cannot be removed by a pyro's compression blast, but lasts 66% less time then afterburn)

+ Alt-fire: Harpoon Shot
→ Fires a single, short-range harpoon that pulls enemies toward pyro
→ (on a 8 second cool down and costs 30 ammo)

- Range reduced by 30%

- Damage reduced by 25% compared to fire

- No compression blast
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