Project Zomboid

Project Zomboid

[B42] KR FriOS (Mobile Fridge/Cooler/Freezer/Stove - Solar Battery Charger) WIP
D4RK-C0MP4N1  [开发者] 4 月 17 日 下午 5:39
BugOS - Write down the bugs you have found
To better visualize the bugs you encounter while playing, you need to open the console file.

How do you do it?

You have to go to this specific game folder:

C:\Users\%USERNAME%\Zomboid

And open the file:

console.txt
< >
正在显示第 1 - 15 条,共 20 条留言
elijahhouck1102 4 月 29 日 上午 12:53 
Im not getting a error code but when you updated the mod, the freezer in my game turned into white and red checkers and now my game is lagging like crazy.

`Callframe at: getTexture
function: readInfoExtra -- file: ModSelector.lua line # 510 | MOD: Mod Manager
function: populateListBox -- file: ModSelector.lua line # 420 | MOD: Mod Manager
function: onMenuItemMouseDownMainMenu -- file: MainScreen.lua line # 1631 | Vanilla
`

This might be about it, I get this when I load in the main menu.

All of the appliances dont have textures anymore, it was all working fine before this tho.

EDIT: Disabling fixed the lag. Im gonna try re installing cause the textures worked before.

Update: the only things that work are the colored fridges from before you integrating them into variants. I.E "Frios fridge Blue". I think when you switched over their texture type or whatever thats what broke it. The fridges from before also dont lag the game into crashing when they are around me. (I can spawn then with mod tools)

B41.

If I so much as hover over the new appliances with my cursor in a mod menu it crashes lol.

Starting a new save didn't fix it.

-

I think they should take up a lil more inventory space too personally, but I like balance so thats just me. Taking up trunk space.

Don't stress it bro. It didn't really cause me much issue personally other than having to disable the mod. I hope you get it fixed soon = ), this mod is sick, I don't think you could've done this idea better. Im just happy you care to iron it out like you have been, a lot of modders just don't. That makes me wanna look out for your mods.
最后由 elijahhouck1102 编辑于; 4 月 29 日 上午 3:08
Francoti 4 月 29 日 上午 7:57 
this happens in B42

`function: CheckPlayerFridges -- file: FriOS_PlayerCheck.lua line # 54 | MOD: KR FriOS
java.lang.RuntimeException: Object tried to call nil in CheckPlayerFridges
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2513)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2220)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2207)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3062)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5967)
at zombie.iso.IsoCell.update(IsoCell.java:5900)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4158)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4278)
at zombie.iso.IsoWorld.update(IsoWorld.java:4192)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)
at zombie.gameStates.IngameState.update(IngameState.java:1507)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:388)
at zombie.GameWindow.frameStep(GameWindow.java:928)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
`
before this mod woeked fine
D4RK-C0MP4N1  [开发者] 4 月 29 日 上午 8:19 
elijahhouck1102

That error is from a separate mod. Maybe it's trying to get the textures from my mod, and since it's not getting a correct response (i.e., not getting the textures), it's stuck in a constant loop where it keeps trying to get the textures. The modder should have put a break in that to prevent this issue. As for the models not having textures, that's normal—I've only updated the B42 version and left the implementation of iterative textures in B41 halfway done, along with the cooling and chunk loading system.


Francoti

I added a function that will trigger a catch if there's an error—specifically the one you're having, since for some reason you're receiving nil (null) data. In case of an error, it will log a message in the console so I can see exactly what's failing in your case. I'll update it in 2 min
elijahhouck1102 4 月 29 日 下午 7:48 
Could you revert the b41 version back in the mean time then? It effectively broke the b41 version then. Like I said it was working fine before.
D4RK-C0MP4N1  [开发者] 4 月 30 日 上午 8:57 
Just finished the Build 41 adjustments. The only remaining feature is persistent decay (food spoilage system). Remember to stay near refrigerators as they stop working when unloaded by the game.

All items now have their proper textures implemented, so that part should be error-free

Once I finish testing for Build 42, I'll update it
Very well done, and quick, you're so solid. Thanks for not forgetting about us 41 dwellers lol. Just aint enough stability especially with mods on 42 yet.
Wilburt 5 月 3 日 下午 4:03 
not compatible with party system mod, it sends like 30000 error messages, posting just saying in case someone was having the same issue
最后由 Wilburt 编辑于; 5 月 3 日 下午 4:08
solar charger doesn't charge the batteries at all and sometimes apparently fridge and freezer can not identify the battery inside them
RagingLoony 5 月 25 日 上午 3:02 
I'm on build 42, Found a cooler in a box, the icon for the cooler is the missing icon, the ?, and when trying to place the cooler int he world, the model is lots of broken pieces while placing, then when placed it is a cube with a missing texture, the red and white checkers
D4RK-C0MP4N1  [开发者] 5 月 25 日 上午 8:08 
引用自 RagingLoony
I'm on build 42, Found a cooler in a box, the icon for the cooler is the missing icon, the ?, and when trying to place the cooler int he world, the model is lots of broken pieces while placing, then when placed it is a cube with a missing texture, the red and white checkers

The missing texture on the cooler is intentional. This specific cooler has a Spiffo-themed texture assigned to it, which isn't included because the cooler model will be replaced in the next update. There's no point in creating a texture for a model that will become obsolete.
RagingLoony 5 月 27 日 上午 4:13 
Ah ok, I wasn't aware
ZeisHauten 6 月 30 日 上午 4:47 
引用自 Francoti
this happens in B42

`function: CheckPlayerFridges -- file: FriOS_PlayerCheck.lua line # 54 | MOD: KR FriOS
java.lang.RuntimeException: Object tried to call nil in CheckPlayerFridges
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2513)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2220)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2207)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3062)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5967)
at zombie.iso.IsoCell.update(IsoCell.java:5900)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4158)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4278)
at zombie.iso.IsoWorld.update(IsoWorld.java:4192)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)
at zombie.gameStates.IngameState.update(IngameState.java:1507)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:388)
at zombie.GameWindow.frameStep(GameWindow.java:928)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
`
before this mod woeked fine


Im having thesame error and I play in Week One mod with Rocco UI Mods. Anyone know which mod conflicts with this? I have no mods that adds any fridge or furniture.
D4RK-C0MP4N1  [开发者] 7 月 3 日 上午 7:30 
引用自 ZeisHauten
引用自 Francoti
this happens in B42

`function: CheckPlayerFridges -- file: FriOS_PlayerCheck.lua line # 54 | MOD: KR FriOS
java.lang.RuntimeException: Object tried to call nil in CheckPlayerFridges
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2513)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2220)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2207)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3062)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5967)
at zombie.iso.IsoCell.update(IsoCell.java:5900)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4158)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4278)
at zombie.iso.IsoWorld.update(IsoWorld.java:4192)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)
at zombie.gameStates.IngameState.update(IngameState.java:1507)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:388)
at zombie.GameWindow.frameStep(GameWindow.java:928)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
`
before this mod woeked fine


Im having thesame error and I play in Week One mod with Rocco UI Mods. Anyone know which mod conflicts with this? I have no mods that adds any fridge or furniture.


No mod is causing a conflict, so don’t worry about that.

That error comes from the function that detects and saves the different items in a list so they can later have loading and cooling functions. Basically, it scans around the player looking for items from my mod.
i found some stove but it model has only blue framewall with rectangle hole in center
ZeisHauten 7 月 10 日 下午 3:46 
引用自 D4RK-C0MP4N1
引用自 ZeisHauten


Im having thesame error and I play in Week One mod with Rocco UI Mods. Anyone know which mod conflicts with this? I have no mods that adds any fridge or furniture.


No mod is causing a conflict, so don’t worry about that.

That error comes from the function that detects and saves the different items in a list so they can later have loading and cooling functions. Basically, it scans around the player looking for items from my mod.

So can I use your mod again and just ignore this error code? I really love using your mod when doing NOMAD runs.
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