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Exception ticking M2A3 布莱德利 (at (164, 0, 143)): System.MissingMethodException: void D_FuncAmmoLib.Log.LogOnce(string,int)
[Ref 2195936C]
at Vehicles.VehiclePawn.TickAllComps () [0x0001c] in <b0a7aa2261564289b7b5d8798d3df720>:0
at Vehicles.VehiclePawn.Tick () [0x00006] in <b0a7aa2261564289b7b5d8798d3df720>:0
at Verse.TickList.Tick () [0x0017d] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch2 (Verse.Root_Play)
已提交修复,请检查是否还有此类问题复现
[D_FuncAmmoLib]Field not found: Vehicles.VehicleTurretDef Vehicles.VehicleTurret.turretDef Due to: Could not find field in class
[Ref ACCE75C5]
at System.Collections.Generic.List`1[T].FindIndex (System.Int32 startIndex, System.Int32 count, System.Predicate`1[T] match) [0x00033] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Predicate`1[T] match) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.GenCollection.Any[T] (System.Collections.Generic.List`1[T] list, System.Predicate`1[T] predicate) [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0
D_FuncAmmoLib.Vehicle.AutoPatch+CE_Patch..cctor()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch2(System.String)
[D-FunctionalAmmunition Library, D_FuncAmmoLib.dll] D_FuncAmmoLib.Log.Error(System.String str)
[D-FunctionalAmmunition Library, D_FuncAmmoLib.Vehicle.dll] D_FuncAmmoLib.Vehicle.AutoPatch+CE_Patch..cctor()
[D-FunctionalAmmunition Library, D_FuncAmmoLib.Vehicle.dll] D_FuncAmmoLib.Vehicle.Base.CombatExtended()
[D-FunctionalAmmunition Library, D_FuncAmmoLib.Vehicle.dll] D_FuncAmmoLib.Vehicle.Base+PatchWork..cctor()
[System, mscorlib.dll] System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(System.IntPtr)
[System, mscorlib.dll] System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(System.RuntimeTypeHandle type)
[Core, Assembly-CSharp.dll] Verse.StaticConstructorOnStartupUtility.CallAll()
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader+<>c.<DoPlayLoad>b__4_4()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.ExecuteToExecuteWhenFinished()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.UpdateCurrentAsynchronousEvent()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.LongEventsUpdate(System.Boolean& sceneChanged)
[Core, Assembly-CSharp.dll] Verse.Root.Update()
[Core, Assembly-CSharp.dll] Verse.Root_Entry.Update()