武装突袭3

武装突袭3

ROS Vehicle Repair & Salvage Script & Demo
Face 8 月 16 日 下午 5:28
Looking for Help on dedicated server.
I have been trying to get this mod to run for a week. I hate to bother anyone, so usually struggle till I figure it out. I have not been able to figure this out. :ft_huh:

Will this work with Antistasi - The Mod? I am using FASTER to launch a self hosted, dedicated server. The base game with antistasi runs fine, and users can connect.

I am unable to figure out where to put the files in order to integrate your mod.

Any help or point in the right direction would help. Thanks!
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RickOShay  [开发者] 8 月 17 日 上午 1:07 
Hmm Anitstasi - the bane of all scripters and modders. It's clear they don't want modders and mission makers to add and improve their system. There is no modding documentation and it looks like they have some routine that deliberately removes 'foreign' addactions. So I'm afraid Antistasi is a negative. Other users and myself have tried to install other scripts like my AI revive etc and it just removes the actions or just fails. Numerous people have tried to reach out to them but they just seem to ignore requests for assistance. The lack of modder documentation says it all. Why they would do this is anyone's guess - based on what I've seen the code was never designed to be adjusted or extended. KP Liberation on the other hand is vastly superior imo - it has decent documentation and their code is relatively easy to manipulate. As you probably know -it's a persistent mission framework made for modders and mission makers - hence it's popularity.
最后由 RickOShay 编辑于; 8 月 17 日 上午 1:08
Face 8 月 18 日 上午 10:11 
Thanks for the response. I am slightly happier that it was not just me. You have some great mods, thank you for work.

I'll look into the Liberation series of maps. So far it looks like it will fit what I am looking for.
Face 8 月 20 日 下午 1:23 
引用自 RickOShay
KP Liberation

Hello again. I was able to get a LIberation map up and running. I was able to integrate your repair script. It works great! I am looking at enabling the AI repair mechanism, but am unsure where to add the code.

"place the following in the AI VEHICLE'S init field"

I am not sure where you mean. I looked in just about every file, but cannot figure out where that bit of code should go. I am not new to modding and coding, but I am very new to ARMA3 modding and coding. Thanks, and sorry!
RickOShay  [开发者] 8 月 26 日 上午 9:57 
@Face - Not a problem at all - for each AI driven vehicle in your mission - ideally make the driver of each AI driven vehicle - the AI group leader of the group in the vehicle - then double click the vehicle or select vehicle attributes. At the top in the vehicles init field put the following:

this addEventHandler ["GetOut", {
params ["_vehicle", "_role", "_unit", "_turret"];
if (_vehicle isKindOf 'Landvehicle' && _unit == leader (group _unit) && !isplayer _unit && selectMax (getAllHitPointsDamage _vehicle select 2)>=0.1) then {
_vehicle setVariable ["ROSAIrepaired", false];
[_unit, _vehicle] execvm "ROS_VehicleRepair\scripts\ROS_AIVehicleRepair.sqf";
};
}];
最后由 RickOShay 编辑于; 8 月 26 日 上午 9:58
RickOShay  [开发者] 8 月 26 日 上午 9:59 
If you get stuck just message me and I'll do a Discord screen share and help you get it working.
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