Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Pacific Fury Conquest and MP Expansion
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major dud  [开发者] 3 月 31 日 上午 6:15
known bugs, issues, etc.
creating a discussion thread to track known issues
最后由 major dud 编辑于; 4 月 9 日 上午 9:05
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正在显示第 1 - 12 条,共 12 条留言
major dud  [开发者] 3 月 31 日 上午 6:16 
Airstrike Support: This feature glitches on the following maps: alligator creek, auktaung and mauban. i'm testing a few fixes but be aware the plane will get stuck just off map and not do its bombing run.
最后由 major dud 编辑于; 6 月 16 日 下午 3:42
major dud  [开发者] 3 月 31 日 上午 6:20 
Pathing - FIXED: Unit pathing on some maps can be frustrating. i've spent alot of time modifying the maps, which started as SP maps, to remove obstacles and make items destructible, but i'm sure some issues still remain. Kokoda is particularly tough on light veh namely jeeps and trucks which get stuck behind coconut trees. Workaround: try using shift+right click to pick a unit's path around trees and then you can at least move on to the next unit. I will address this in colliders logic as soon as possible.
最后由 major dud 编辑于; 4 月 11 日 上午 11:16
major dud  [开发者] 4 月 9 日 下午 6:02 
Spawn points - Fixed: The spawn points on mukade gata map are dorked up and need adjustment. In some cases, the enemy will spawn adjacent to the player's spawn point which is not intended. I will fix in the next update.
最后由 major dud 编辑于; 4 月 16 日 上午 3:53
major dud  [开发者] 4 月 11 日 上午 11:16 
引用自 dud
Pathing - FIXED: Unit pathing on some maps can be frustrating. i've spent alot of time modifying the maps, which started as SP maps, to remove obstacles and make items destructible, but i'm sure some issues still remain. Kokoda is particularly tough on light veh namely jeeps and trucks which get stuck behind coconut trees. Workaround: try using shift+right click to pick a unit's path around trees and then you can at least move on to the next unit. I will address this in colliders logic as soon as possible.
changed collider logic to not block mortars, cannons, cars and trucks. this applies to both player and AI units (logic is all or nothing). Armored veh (tanks, btr) will still collide with trees but knock them over as usual.
最后由 major dud 编辑于; 5 月 1 日 上午 6:13
major dud  [开发者] 4 月 11 日 上午 11:19 
引用自 dud
Spawn points - FIXED: The spawn points on mukade gata map are dorked up and need adjustment. In some cases, the enemy will spawn adjacent to the player's spawn point which is not intended. I will fix in the next update.
adjusted spawn points on mukade gata so that player and AI units do not spawn adjacent to each other
最后由 major dud 编辑于; 5 月 1 日 上午 6:14
major dud  [开发者] 4 月 14 日 上午 11:57 
Airstrikes (C47 Supply) - FIXED: the supply plane just does circles instead of dropping supplies b/c devs hardcoded the airstrike logic. although I was able to change the aircraft, the c47 still flies around like a recon plane. I’m trying to find a way to trigger an ammo crate airdrop but haven’t succeeded so far.
最后由 major dud 编辑于; 5 月 1 日 上午 6:14
major dud  [开发者] 4 月 22 日 下午 12:58 
引用自 dud
Airstrikes (C47 Supply) - FIXED: the supply plane just does circles instead of dropping supplies b/c devs hardcoded the airstrike logic. although I was able to change the aircraft, the c47 still flies around like a recon plane. I’m trying to find a way to trigger an ammo crate airdrop but haven’t succeeded so far.
This bug is fixed. C-47 will now drop ammo crate to player-designated point during missions.
最后由 major dud 编辑于; 5 月 1 日 上午 6:14
major dud  [开发者] 4 月 23 日 下午 7:27 
Missing Ocean on Alligator Creek - FIXED: Will fix with the next update.
最后由 major dud 编辑于; 4 月 29 日 上午 10:52
major dud  [开发者] 4 月 29 日 上午 7:12 
Missing skin - FIXED: Raider shotgun inf in mounted scout team squad will be fixed in the next update.
最后由 major dud 编辑于; 6 月 16 日 下午 3:43
major dud  [开发者] 6 月 30 日 下午 1:45 
M3 'Satan' - FIXED: Flamethrower is fully functional but the fx is glitched where the flame starts a few meters away from the flame nozzle. Am working to adjust the code to fix this but it should work in the mean time.
最后由 major dud 编辑于; 7 月 1 日 上午 8:15
major dud  [开发者] 7 月 1 日 上午 8:16 
引用自 dud
M3 'Satan' - FIXED: Flamethrower is fully functional but the fx is glitched where the flame starts a few meters away from the flame nozzle. Am working to adjust the code to fix this but it should work in the mean time.
This issue is resolved and will be part of the next update.
major dud  [开发者] 8 月 27 日 下午 6:03 
Vanilla maps don't have AsiaPac look and feel: Maps that were ported from the base game will be modified over time to have more of a "pacific" feel. The reason we added vanilla maps was to deal with a change to the Conquest map node system. Previously the system chose maps at random before each battle. Now specific maps are pre-selected and assigned to each node when you create a new Campaign. While the new system allows destruction/construction from a battle to remain persistent on a map throughout the campaign, it required our mod to have at least 20 maps available in order to enable players to select long and very long campaign duration. Given the desire to get something playable out as soon as possible, we elected to port the vanilla maps rather than delay many weeks as we finish enough new maps.
最后由 major dud 编辑于; 8 月 27 日 下午 6:17
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