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resource/set/dynamic_campaign/resources_xxx.set files contain GlobalMaxCP, StageCP and SpecialCP. Make changes here but remember all values added together must correspond to the value of GlobalMaxCP (I have not tested what happens if this value is lower - presumably the spawning of units will no longer work at some point).
I don’t actually have these files in my mods so you’ll have to copy/paste them into both of them and make your changes there.
The files can be found in the file SteamLibrary\steamapps\common\Call to Arms - Gates of Hell\resource\gamelogic.pak. This pak file must be opened with archive software such as WinRAR or 7ZIP. Once you have opened the archive, you can navigate to \set\dynamic_campaign. Copy/paste into both pacific mods the .set files that you wish to edit with an editor (Notepad or Notepad++). Once you have made your changes, you can save the file.
Note: Changed settings in the .set files need to be in the set/dynamic_campaign folders of both my mods and can only be saved if the game is not running.
Not yet but we plan to combine Pacific Theater Campaigns and Pacific Fury into one mod. After that happens we will release a new version that is compatible with mace.
you can adjust this by opening, for example, resource/map/multi/dcg_makin/campaign_capture_the_flag.info and modifying this row: {maxPlayers 4}. all players need to make the exact same change or you may get a desync error.
alliances are possible but not currently supported. maybe in the future.