Barotrauma 潜渊症

Barotrauma 潜渊症

EK Mods - Definitive Edition
Unofficial Bug Reports
In an effort to prevent bugs from being lost in the comments, I've opened this discussion.
Please post any bugs that you find.
最后由 Darinon De Vries 编辑于; 4 月 11 日 下午 4:15
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正在显示第 1 - 13 条,共 13 条留言
Shearclaw uses the wrong images for its InventoryIcon and Sprite.
The correct image appears to be ek_armor_clothes for the sprite. I have yet to find the correct InventoryIcon.
Both kinetic capacitors lack targets for their "fleshsmoke" particle. Lines 558 and 607 in the poweritem_variants.xml
The game corrects them to "This", but still fires an error.
最后由 Darinon De Vries 编辑于; 4 月 10 日 下午 5:06
Artie Dolittle 4 月 19 日 下午 4:17 
it seems that (atleast in my version) all the modded loaders put the ammobox/ssl missles a little to far to the left and bottom
Artie Dolittle 4 月 19 日 下午 4:47 
after testing removing 6 to both the y and x of the item position aligned them
Lexington 5 月 30 日 上午 8:53 
IDK why but half shells are showing in the Circuit box's components menu.

I try to upload image to imgur to show but the website is broke damn
AM  [开发者] 6 月 22 日 下午 4:00 
引用自 Lexington
IDK why but half shells are showing in the Circuit box's components menu.

I try to upload image to imgur to show but the website is broke damn
will be fixed next update
AM  [开发者] 6 月 22 日 下午 4:08 
引用自 Darinon De Vries
Both kinetic capacitors lack targets for their "fleshsmoke" particle. Lines 558 and 607 in the poweritem_variants.xml
The game corrects them to "This", but still fires an error.
Fixed
Eldritch 6 月 29 日 下午 12:25 
The Marine Battle Rifle's Standard Muzzle casts a shadow in the shape of the suppressor. Also attached flashlights appear to clip in front of/behind the rifle where its attached.
AM  [开发者] 6 月 29 日 下午 12:28 
引用自 North
The Marine Battle Rifle's Standard Muzzle casts a shadow in the shape of the suppressor. Also attached flashlights appear to clip in front of/behind the rifle where its attached.
As for the muzzle, that is unfortunatley a trade off with how the suppressor system currently works, it should only really be a cosmetic change but inst as there is no stealth , ill try and work on it, as for the clipping, i can absolutely fix that post haste probably will be included next update
最后由 AM 编辑于; 6 月 29 日 下午 3:37
AM  [开发者] 6 月 29 日 下午 10:34 
引用自 Artie Dolittle
it seems that (atleast in my version) all the modded loaders put the ammobox/ssl missles a little to far to the left and bottom
cannot replicate, may be due to differing EK version used during sub construction
AM  [开发者] 6 月 29 日 下午 10:34 
引用自 Darinon De Vries
Shearclaw uses the wrong images for its InventoryIcon and Sprite.
The correct image appears to be ek_armor_clothes for the sprite. I have yet to find the correct InventoryIcon.
Fixed
Ulysses 8 月 8 日 下午 4:54 
not really a bug but I don't think it's intended behavior. Neither of the pistols (handgun, laser and gauss) have any penalty when dual wielding. And in the case of the laser and gauss they also have zero spread but I think this is by design , idk
AM  [开发者] 8 月 9 日 上午 1:58 
引用自 Ulysses
not really a bug but I don't think it's intended behavior. Neither of the pistols (handgun, laser and gauss) have any penalty when dual wielding. And in the case of the laser and gauss they also have zero spread but I think this is by design , idk
intended spread behavior for gauss and laser as these propulsion systems do not produce recoil (spread). as for dual wield penalties, they do not have the code for them, will fix next update will be zero for lasers as they do less damage than handguns
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