Project Zomboid

Project Zomboid

[B42/1] Frockin Shirts & Ties!
GanydeBielovzki  [开发者] 3 月 28 日 上午 11:33
BUG REPORT
Report any bug you may encounter here, please be sure to specify build version.
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正在显示第 1 - 12 条,共 12 条留言
Refúgio Z 3 月 30 日 上午 8:27 
I wanted to add it to my server, but when I activate the mod, this error occurs:

`Callframe at: setExclusive
function: FrockinShirts_BodyLocations.lua -- file: FrockinShirts_BodyLocations.lua line # 40 | MOD: Frockin Shirts & Ties
`


I don't know if it might be an incompatibility with another mod.

:(
GanydeBielovzki  [开发者] 3 月 30 日 上午 9:03 
@Refúgio Z I had a look, the code referenced something that did not exist in B41. All fixed now and will be deployed in the next update, which is now. Thanks for letting me know!
最后由 GanydeBielovzki 编辑于; 3 月 30 日 上午 9:08
Refúgio Z 3 月 30 日 上午 11:18 
That activation error doesn't happen anymore.
Now, when I joined the server, I got this error:


`attempted index: items of non-table: null
function: FrockinShirts_ProceduralDistributions.lua -- file: FrockinShirts_ProceduralDistributions.lua line # 14 | MOD: Frockin Shirts & Ties
java.lang.RuntimeException: attempted index: items of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:97)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
GanydeBielovzki  [开发者] 3 月 30 日 下午 12:38 
@Refúgio Z yep more B42 -> B41 shenanigans lol. All fixed and updated. Thanks for the report.
Refúgio Z 3 月 31 日 上午 7:39 
`attempted index: items of non-table: null
function: FrockinShirts_ProceduralDistributions.lua -- file: FrockinShirts_ProceduralDistributions.lua line # 28 | MOD: Frockin Shirts & Ties
java.lang.RuntimeException: attempted index: items of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:97)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`

one more. hehehe
GanydeBielovzki  [开发者] 3 月 31 日 上午 8:23 
@Refúgio Z this one is strange, the container definition is clearly shown as available for B41, according to the wiki at least. Anyway it's fixed now.
Refúgio Z 3 月 31 日 下午 1:54 
It works!
It's running perfectly on MP.

Thank you very much, I should make a video this week about your mod!

youtube.com/@refugioz
GanydeBielovzki  [开发者] 3 月 31 日 下午 4:19 
Happy to hear it!
To Be Frank 6 月 26 日 下午 8:43 
All the ties are appearing invisible in B42 Unstable when my character has any jacket on and I don't know how to fix it. :( Plz help meeee.
最后由 To Be Frank 编辑于; 6 月 27 日 上午 12:51
GanydeBielovzki  [开发者] 6 月 27 日 上午 1:09 
@To Be Frank it’s new a vanilla bug. We have noticed it after the B42.9.0 update, which seemed to have messed up the items in the neck slots - including vanilla chokers, ties, etc when a jack is worn. We have to wait for the devs to sort it out.
BItty Bears 8 月 1 日 上午 11:56 
Im using B41, there's a small glitch between this mod and Dynamic Body Shape, ties on overweight characters show the knot on the neck area, but get absorbed by the stomach instead of resting on top of it.
最后由 BItty Bears 编辑于; 8 月 1 日 下午 12:11
GanydeBielovzki  [开发者] 8 月 1 日 下午 1:38 
@Bitty Bears not a glitch. The vanilla tie mesh was not modified to be compatible with the obese character model. You may ask the author of Dynamic Body Shape to make a patch.
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