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报告翻译问题
Of course, it would be even better if we were allowed to manually exclude certain tasks from being automatically assigned.
Thank you, as I mentioned before, I will test this idea this weekend.
Also, to order the WorkType by priority (not by alphabetical)
And if possible with a presentation similar of the WorkTab (WorkType in columns, 2 lines : count & priority).
https://imgur.com/a/iBjcygP
1: I believe the UI could be shrunk down, there is a lot of vertical space between options, unless this is for monitor size compatibility. Especially with mods that add work types, like Hospitality, Medical Dissecting, Haul+, and more, the menu gets pretty deep.
2: Like you mentioned, going into the mod settings to check certain jobs OFF from the logic is un-intuitive, red X you would assume means disabled and green check would mean enabled for the mod logic. Swapping icons should save some confusion.
3: A quickstart button would be nice, setting some tasks like Doctor, Construction, Plants, Mining, Researching, and Crafting to priority 1 with a single button click would be perfect since these skills should ideally be set that way in practically almost every playthrough (Please correct me if I am wrong but this is how I play). We can be left to edit things like Firefighting, Cleaning and whatnot later.
Thank you for the clarifications and I hope my suggestions could help you improve the mod. :)
Update 1.6.1 was just published on the workshop, it changes the check icons, reduces the spaces between work types on the config menu and modified some logic to prevent 0 pawn scenarios when using % mode.
Rules filtering job assignment by skill, like if plants > 2, then do growing regardless of % workforce: anyone who has less than 4 medic or cooking, don't do those jobs even if x% workforce setting is not met.
Hello, where can i find this setting, i cant see it visible right now.
Hi Amity, I'm sorry, I haven't been able to work on the mod this past week due to college homework and stuff, but this week I'm on vacation, I'll start working on that update this afternoon, and maybe release it today or tomorrow.
I apologize again for the delay, have a nice day.