安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Maybe make the base a functional base so it works for a main map? like a small brig. medbay etc (Contact me if you want i have some assets)
A fight arena interior of some kind would be cool and compliment the criminal elements on the map already and further the Outer-Rim feel.
An underground rebel base, maybe an entrance near the lava river or within the canyons. I'm thinking with inspiration from something like Saw Gerrera's cavern base in Andor, small in scale.
Maybe some sort of starship in the sky that can be called upon, similar to the Naboo or Vardos map where you may summon a ship from an admin box that has an accessible ship interior but is not a permanent fixture.
Will work on the Imperial Base related stuff soon.
Second half of the Imperial Base is done. Soon the other stuff is coming as well.
On the imperial Base, could you make a small Brig and interrogation section, other than that i think the base has everything that it needs
City Sewer system and Covert hideout added.
Bacta tanks in Imperial Base now interactable (enterable + heals)
Would it be possible to make a small medic station in the Imperial Base?
and maybe one or two large rooms where you can do workouts?
Some ideas from the top of my head
Town/Lone Building: Perhaps a landing platform, and some cells for underworld elements somewhere
Imperial Base: Perhaps some more controls, like a closable hangar from the bridge/control room area and a lockdown mode to stop people sneaking from the roof to force them to go through the lava area
Settlement in the middle of the map: Some tunnel network inside the hills to work on to make use of the space and reach the top of the hill
Sandcrawlers: unique interior in each
Sewers: Have more areas to hide amongst some pipework, perhaps more expansion
Some more detail in the open areas, to make it less flat, maybe taking some inspiration from mimban there could be some random trench network within some parts of the valleys?
Edit: Also almost forgot, caves!!
I would not want to focus my time on optimizing brush-prop asset ratio now, as there are some other things that require attention.