全面战争:战锤3

全面战争:战锤3

Nanu's Bretonnia Overhaul
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Nanu  [开发者] 3 月 25 日 下午 2:30
Report any bugs here
Please report any bugs or issues you encounter here, I will not be responding to bug reports in the comments
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正在显示第 1 - 13 条,共 13 条留言
owenza777 3 月 31 日 上午 12:37 
I've just subscribed and started a new Bretonnia game, but not one of the changes listed in the description has taken effect (e.g. foot squires haven't changed to foot knights, did not start with 6000 Chivalry, etc). The only difference I am noticing is that the Marches of Couronne now only have two settlements instead of four, which I don't think your mod even changes. Any ideas what's gone wrong?
Nanu  [开发者] 3 月 31 日 上午 4:21 
引用自 owenza777
I've just subscribed and started a new Bretonnia game, but not one of the changes listed in the description has taken effect (e.g. foot squires haven't changed to foot knights, did not start with 6000 Chivalry, etc). The only difference I am noticing is that the Marches of Couronne now only have two settlements instead of four, which I don't think your mod even changes. Any ideas what's gone wrong?
The Marches of Couronne province always has two settlements. The province only has 4 when you’re running Immortal Empires Extended. My guess is your most of your mods aren’t active for some reason.
owenza777 3 月 31 日 下午 6:20 
引用自 Nanu
引用自 owenza777
I've just subscribed and started a new Bretonnia game, but not one of the changes listed in the description has taken effect (e.g. foot squires haven't changed to foot knights, did not start with 6000 Chivalry, etc). The only difference I am noticing is that the Marches of Couronne now only have two settlements instead of four, which I don't think your mod even changes. Any ideas what's gone wrong?
The Marches of Couronne province always has two settlements. The province only has 4 when you’re running Immortal Empires Extended. My guess is your most of your mods aren’t active for some reason.
Congratualations Nanu, you have just witnessed the dumbest moment of my life. Thanks for the assist!
I have a problem with mercenraries, I built the tier 3 building, but there are no units under both recuit local mercenaries and hire mercenaries tabs.
Nanu  [开发者] 4 月 5 日 下午 2:54 
I have a problem with mercenraries, I built the tier 3 building, but there are no units under both recuit local mercenaries and hire mercenaries tabs.
Sounds like your script environment isn’t working, get the script debug activator mod and check that there are no errors
JoHein 4 月 25 日 上午 6:05 
Not a bug but some minor feedback: Alberic starts with two units of >600 Upkeep Foot Knights - is that intended? I mean you can reasonably expect to get Questing Vow by turn 5 via jungle siege in IE but you don't have that luxury for example in the Old World map.
Pepper 4 月 25 日 下午 8:03 
I noticed that the Sergeant-at-Arms hero doesn't have the ability to level his mobility effect
Nanu  [开发者] 4 月 26 日 上午 7:20 
引用自 Pepper
I noticed that the Sergeant-at-Arms hero doesn't have the ability to level his mobility effect
If you mean he doesn’t have a skill to increase his movement speed then that’s by design. He’s a frontline support unit, meant to be an anchor for your troops
Crowgoose 7 月 3 日 上午 7:14 
The chivalry meter doesn't seem to affect new lords and heroes in terms of fulfilling their vows. I still have to get people through the knights vow at 15000 chivalry.
Priss 8 月 9 日 上午 5:46 
Damsels don't get pegasus even though it's unlocked, the message said something about hero missing.
Priss 8 月 9 日 上午 5:47 
Tailors and textile industry tree is displayed two times and both are identical.
Nanu  [开发者] 8 月 20 日 下午 12:52 
引用自 Crowgoose
The chivalry meter doesn't seem to affect new lords and heroes in terms of fulfilling their vows. I still have to get people through the knights vow at 15000 chivalry.
This has been fixed in the latest update
namechanged 8 月 25 日 下午 8:54 
In the MCT settings script, set_option_sort_function is being passed "localised_text" when it should be "text_sort"
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