Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere








Added a disabled state for the buttons in the player menu that adds attributes.
Added two buttons in the trainer chest folder to spawn the cursed chests and caches.
Added a cap to walls of gadir's betting to prevent betting more elo that you have and added some visual for that in the GUI
testing a PVP arena accessible in town
Adjusted some class names and a function to not conflict with artificer
the gatherer's trinkets is something I want to expand on. Probably has some bugged trinkets. One of them is missing the sprite. I'm in a bit of a hurry, so I'll be doing a pass later with fixing and adding things
I thought it would be a fine way to allow the player to pick and choose the trinkets they'd want
I also made it in mind to support custom classes replacing the base-game class titles to not affect the game balance, but I'm not at that stage yet. So say you could have a custom necromancer take place of your sorcerer mana regen class title