Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése








Added a disabled state for the buttons in the player menu that adds attributes.
Added two buttons in the trainer chest folder to spawn the cursed chests and caches.
Added a cap to walls of gadir's betting to prevent betting more elo that you have and added some visual for that in the GUI
testing a PVP arena accessible in town
Adjusted some class names and a function to not conflict with artificer
the gatherer's trinkets is something I want to expand on. Probably has some bugged trinkets. One of them is missing the sprite. I'm in a bit of a hurry, so I'll be doing a pass later with fixing and adding things
I thought it would be a fine way to allow the player to pick and choose the trinkets they'd want
I also made it in mind to support custom classes replacing the base-game class titles to not affect the game balance, but I'm not at that stage yet. So say you could have a custom necromancer take place of your sorcerer mana regen class title