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报告翻译问题
Aside from that one question, everything else looks solid. Really looking forward to trying it out!
EDIT: Further investigation has proved to me that any interaction with the trading post crashes the game. I cannot even click it without crashing.
Can you tell me is that save? If it is it won't work with my mod. Mod is pretty much changed from previous versions and will crush old saves 100%
You have only one option if you like to play that save. Disable my mod.
If you start new game I'm sure that you won't have any problems. I just played and tested... all go smoothly... no errors or crashes.
I play with following mods enabled:
- Banished+
- CC Maple Harpoon
- Flatten Terrain Tool
- No more rain
- Tombstone removal
- Colorful 2 floors little houses
- Debug menu
I will try this mod over my break.
BUT, it has two little problems that i think you can simply solve:
First, i noticed, in comparison with other mods and even compared to the normal game that the population growth is lower in Plus mod. Also, i dunno why, many houses were empty with other houses full of people living in it. I noticed that my population started to grow (adults) when i reached 10 years playing (went from 14 to 18 adults on the city).
Also i got a little bug with the farm and the pasture deploying.
I created a farm but the first trader brought me cows. So i buldozzed the farm and built a pasture on the same spot. Then i found out better to cancel the pasture building to use the same spot to build a larger pasture and cancelled the first construction. When i came back to see the place, it had a pasture built, working and i was just unable to remove it by any way. Thus, there was another pasture, under construction, by the side of this one, that was occupying some of it space.. any idea?
Since in B+ and B+ Turbo speed of ageing people is reduced there is also reduced speed of growing population. In B+ speed of growth is 1:1 (1 age year per 1 calendar year), and in B+ Turbo is 1:2.5 (2.5 age year per 1 calendar year). In default banish is 1:4 or 5
Houses are empty because of couple reasons. First and most important is distance from work.
If there is a free spot in house near work place and worker is a "member" od family, he won't move to another house if that house isn't closer to his job. Solution... make all workers "laborer" for one month, than return them to their jobs, they will start to rearrange their "home places" and move whole families to closer houses. If your family is married one they will try to move to house which is in middle of their jobs, or they will try to switch job to closer place... (I hope you understand me... )
I will look at that problem with pastures asap