安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








And i will always out fixing already present features over adding new ones.
Thank you for listening to this very long talk.
I expect to add it soon.
But basically it'll work like this, an object orbiting a black hole that goes through the accretion disk will lose energy and orbital momentum and thus fall into the black hole. I'd like to see this as sometimes the amount of objects orbiting a black hole is ridicilous. And would honestly be cool in general. Still love this mod though!
The rest im working on is threshold limits for debris deleter, a function that makes the blackhole hover check for ceilings so it works in underground maps, also another one so it checks around itself allowing it to avoid static walls, a new accesibility tab with options to disable light flashes and adjust volumes and other such things (here i will need feedback). Another drag option so stuff doesnt swirl the blackhole infinitely.