安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Know Expended event npc mod
all of my mods work fine together, you will have to check other mods you are using alongside my stuff
that happens if you disable a mod, game replaces a vehicle with a random one
you should probably post about that on that mod's page, i can't help you there
seems to be some kind of a mod conflict, maybe some repair mod or something similar
people are having those problems with npc mods recently, they mess with how my cars are spawned
One of those times I did see an error in the bottom right.
Checked the logs and I got this:
[21-03-25 14:31:39.229] LOG : General f:0, t:1742581899229> ERROR: mods isn't a valid workshop item ID.
This repeats many times, followed by:
[21-03-25 14:31:39.239] WARN : Lua f:0, t:1742581899239> LuaManager$GlobalObject.require > require("DAMN_MechOverlay") failed.
I do have the DAMN Library depency installed, so I'm not sure what happened. I'm not even sure if this is the actual problem or not.
you have a modpack with an old damnlib mod in it, conflicting with my original one, find it and remove it
you should report that to the author of that mod probably
make sure you don't have any mods that do that, all my mods use base game radio, no added functionality or anything like that
all my vehicles use same shaders to render them, and that sounds like your pc is having problem loading them, my guess would be bad video drivers, try getting the latest one from your gpu manufacturer and also make sure you don't have a modpack somewhere with an old version of damnlib, it could have outdated shaders in it that are conflicting
There seems to be a conflict there, it doesn't recognize that I have the part I need to repair right there, and is instead looking for something else. Any ideas?