《命令与征服:将军零点》

《命令与征服:将军零点》

[Tower Defense AOD] Time To Kill Zero Hour
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Maulaiy  [开发者] 2 月 27 日 下午 12:22
The "README" file of the Map (OLD)
Map created by Neo_Maurice ( https://www.youtube.com/Neo_Maurice / https://www.moddb.com/members/neomaurice )

Inspired by the Original "Tower Defense - Time To Kill 2" Mod by Dibelius.
( https://www.moddb.com/mods/tower-defense-trinity-force/downloads/tower-defense-time-to-kill-2 )

Credits:
VIP Amphibious Units by AGX750 ( https://www.youtube.com/AGX750 )
Naval Units by Newgate ( https://www.youtube.com/newgate-zerohour )
C&C ZH Worldbuilders Discord Server ( https://discord.gg/tJ6zyGb )

Testers:
-Kallari
-Newgate
-Silas
-McBIGMAC


HOW TO INSTALL: It's just a Map! Place it in your Maps Folder at "\Documents\Command and Conquer Generals Zero Hour Data\Maps"
Start the Map in Vanilla Zero Hour!

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Read this!

Scroll down to "HOW TO START A ROUND!!!:" if you'd like to know how to start a round!

Make sure to read some of the "Available Attacker AI's:" part. This is where you can change game modes.

If you're encountering mismatches, scroll down to the "SUPPORT SECTION".

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Extra Note:
This "Map" will be converted into a Mod someday by me, basically I am trying to get away from map.ini,
since it's just too limiting. But im still proud to announce that this is probably the biggest
map.ini Game mode that currently exists at the time of releasing it (194277 Lines of Code!).
And hopefully one of the best AOD Maps too ^^.

This project started in January 2022. And ended in August 2023.
1 Year, 8 Months, the time to make this Game Mode. So... thanks for playing it.

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For Content Creators:

Do NOT re-upload the Map. Make sure to use the ModDB Download link in your video description!!!
Thanks.

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HOW TO START A ROUND!!!:

Note: If you're playing alone, a Bot will be assigned to your Team. It's going to defend the right side
of the Map. It's always going to be USA as defending Faction.

-Place a AI on the 8th Player slot in your lobby! If not, the Map will close the current match.
-Chose a Difficulty and a Faction from the list below.
-Choose a General for yourself! You can play as everything!
-Press Start!


Example:
-Player1 (Host)
-Player2
-Player3
-Player4
-Player5
-Player6
-Player7
-Player8 (AI/BOT)

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HOW TO WIN:

Beat all Waves and the Final Boss! (Average Time: 1hour 30 Minutes for 50 Waves)
The Final Boss will always attack the middle area of the map!
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HOW TO LOSE:

If enough Enemies escape, a special Boss will spawn. If you let that Boss escape, you lose.
But at least you get a chance, because if you manage to defeat it, you get to continue.
Though it will not die without causing a ton of damage.

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SUPPORT SECTION:

Weird stuff to remember because it's a heavy map.ini, or in other words...
CAN'T PLAY MAP CUZ IT'S MISMATCHING!!!

-Mismatch at beginning: Just have everyone restart their game, then start the map together in a lobby.
More reasons: One player doesn't have the map.ini loaded, wrong game versions.

-Transfering the Map ingame will also need a game restart on everyone's side or a mismatch will happen.

-Mismatch after constructing something: REMOVE ANY ALPHA OR BETA MAPS FROM YOUR FOLDER!
Map.ini Maps can for some reason conflict with "BuildVariation", which some Turrets depend on.

-Mismatch after playing for some time: This is where it gets weird. So here are some reasons.
1) Unstable internet connection. (Though it can also work most of the time... I know, this game is great.)
2) Unlucky, just a random mismatch because the game forgot to sync something. (Very rare, don't count on this)
3) Slightly different game versions. Compare every persons game folders. This is probably the main reason
behind your mismatches. Just a few edits or a faulty installation can mismatch.
My fix for this was to send a friend of mine a copy of my entire Generals and Zero Hour folder,
to make sure we have the same version. It never mismatched again.

Like I already mentioned, the third reason ["3) Slightly different game versions."] is probably the main reason
why you are encountering mismatches in this Map, and probably in other maps/mods too.
If you manage to fix this, I can promise that your game will mismatch a lot less in the future.

Good Luck.

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Starting Options:

Easy AI = $50.000 (50 Units can Escape) - Beginner Difficulty (Very recommended)
Normal AI = $30.000 (30 Units can Escape) - Intended Difficulty (Hard)
Hard AI = $20.000 (15 Units can Escape) - Insane Difficulty (For those who can beat the impossible)

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Available Attacker AI's:
Difficulty rated by 1-5 Stars (*)

Place a Bot on the last slot of your Lobby, then choose the Army of it!

Example:
-Player1 (Host)
-Player2
-Player3
-Player4
-Player5
-Player6
-Player7
-Player8 (AI/BOT)

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Recommended AI/Attacker Progression:

Beginner Progression:
China Infantry (Singleplayer) --> CHINA Tank --> USA Airforce
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The "Campaign":
USA --> CHINA --> GLA --> GLA Stealth (True Mode)
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Make sure to check the list below for more AI options!
There are 12 different options!

Note:
Some Attackers have 50 Waves. (Which takes around 1 hour and 30 minutes to complete)

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-CHINA Infantry: (*) [50 Waves]
Singleplayer Mode, extremely useful for learning new Factions.
(IMPORTANT: Place your Start Position on the left side of the Map!)
Singleplayer Helper Bot is disabled.

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-CHINA Tank: (**) [30 Waves]
Tanks! I need more Tanks!
Only a few, but heavy Aircraft waves are present. A more Tank destroying gameplay focus.

Naval units have been disabled.
Enraged units have been disabled.

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-USA Airforce: (**) [30 Waves]
Some ground units but mostly Aircraft will attack.
Very early on, you'll need a lot of Anti-Air, but don't forget the ground enemies!
A attacker, that is spamming with more Aircraft than usual.

Naval units have been disabled.
Enraged units have been disabled.

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-USA Laser: (***) [20 Waves]
Frontline Mode: 6 Minute setup time.
Start with Tier 5 and Rank 5, survive till Wave 20 and face devastating Hordes.
Tier 6 is locked.

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-USA Superweapon: (***) [15 Waves]
A taste of Chaos: Start with $1.500.000 + Tier 5 and Rank 5

You start with enough money to purchase Bob's Shoes!
But don't forget about your Energy! Bob's Arsenal is extremely power hungry.

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-USA: (****) [50 Waves]
Bring your big guns, because these guys are getting serious!

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-CHINA: (****) [50 Waves]
Can be a bit more scary to fight against, a lot more Units will be attacking than usual.

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-GLA: (*****) [50 Waves]
Pain. Hordes of Units will be approaching rapidly. Aircraft will swarm the entire Map.
Suicide and Boss Units are very common. If you think you are prepared for everything,
you are not. Also, you might want to be extra ready for the Final Boss fight.

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-GLA Stealth: (********** ********** ********** ********** ********** ********** *********)
[ T h e T r u e C h a l l e n g e ]

I am Kassad.
Prepare your sanity.
(50 Waves + ?? ?????)

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-GLA Demolition: (?????) [50 Waves]
CHAOS! CHAOS! EVERYTHING IS RANDOMIZED!

TIMERS, ENEMIES, BOSSES AND MORE!
WHY YOU SHOULD PLAY THIS? I DON'T KNOW!

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-GLA Toxin: (*****) [20 Waves]
Limited Arsenal:

Players are limited to Tier 1. Have fun spamming with Tier 1 Turrets!
Though playing as Tank General would probably be the best choice for this...

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-CHINA Nuclear: (Endless Mode)
For those who are bored, and have beaten everything. Difficulty will keep increasing.
Survive as long as possible, and show everyone how far you made it!

Units, Bosses and Endbosses are randomized.

WARNING: No Punishment Unit! Instant Defeat once enough units have escaped!

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Playable Factions: Everyone!
Though, I REALLY recommend playing one of the USA factions first!
China and GLA play a bit differently, and can be harder to play for new players. ^^

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USA:
-6 Dozers (Ground)
-Big cannons, a lot of reloading
-Special Building: Strategy Center (Tier 4)
-Superweapon: Orbital Bombardment
-Super Turret: Armor Ripper

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USA: Airforce
-6 Dozers (Aircraft)
-Summoner, units can follow enemies, but less damage in general
-Special Building: Crumanche (Tier 2, Limit 8, unattackable Turret)
-Superweapon: Geneva Suggestion
-Super Turret: Spectre Hangar

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USA: Laser
-6 Dozers (Ground)
-Pinpoint Laser Defenses, less area damage in exchange for more direct damage.
-Special Building: Deathray (Tier 2, Artillery, can shoot both Air & Ground)
-Superweapon: Solar Eruption (My favourite Superweapon!)
-Super Turret: Total Annihilation

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USA: Superweapon
-6 Dozers (Aircraft)
-Plasma Weaponry, lots of area damage
-Special Building: Predator (Tier 3, can shoot both Air & Ground)
-Superweapon: ICBM
-Super Turret: Crumicrodin

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China:
-6 Dozers (Aircraft)
-Horde Bonus (requires 3 Turrets), average firepower.
-Special Building: Obliterator (Tier 3, very strong Artillery)
-Superweapon: Hellfire Missile
-Super Turret: Ayanga (Build Limit 3)

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China: Infantry
-6 Dozers (Ground)
-Horde Bonus (requires 3 Turrets), Garrisonable Turrets.
-Special Building: Barracks (Build Limit 3)
-Superweapon: Hurricane
-Super Turret: Grand Gattling Lord (Build Limit 3)

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China: Nuke
-6 Dozers (Aircraft)
-Horde Bonus (requires 3 Turrets), long-range weaponry
-Special Building: Radioactive Waste Barrel (Tier 3)
-Superweapon: Nuclear Missile
-Super Turret: Nuclear Winter (Build Limit 3)

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China: Tank
-6 Dozers (Ground)
-Horde Bonus (requires 3 Turrets), stronger Turrets
-Special Building: Iron Dragon (Tier 4, insanely strong Artillery)
-Superweapon: Earth Shaker
-Super Turret: Reaper (Build Limit 3)

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GLA:
-8 Dozers (Aircraft)
-Support Faction, strong Tanks
-Special Building: Rocket Rudy (Tier 3, Artillery, can shoot both Air & Ground)
-Superweapon: Scud Storm
-Super Turret: Ravager

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GLA: Demo
-8 Dozers (Ground)
-Support Faction? Every Turret will explode when destroyed, same for the dozers.
-Special Building: Mine Dispenser (Tier 2)
-Superweapon: Supreme Truth
-Super Turret: Eviscerator

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GLA: Stealth
-8 Dozers (Ground, stealthed)
-Support Faction, heavy weaponry.
-Special Building: "Man with a funny Mustache" (Tier 4, creates a Frenzy Zone)
-Superweapon: Holy Outhouse (No friendly fire)
-Super Turret: Ratte II

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GLA: Toxin
-8 Dozers (Aircraft)
-Support Faction, weak beginning
-Special Building: Laser Marauder (Tier 5)
-Superweapon: Toxic Fatality
-Super Turret: Special Brew

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Map Content (help me):

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Map.ini:
Objects: 1858
ParticleSystems: 1025
FXLists: 303
AudioEvents: 652
ModuleTags: 11008
Lines of Code: 194277
"E": 479333
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Total Scripts and Teams:
1560+ Scripts
6600+ Teams

(could be more or less, too lazy to count that)
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Remaining Info:
Map size is 7,72MB

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最后由 Maulaiy 编辑于; 3 月 1 日 上午 9:35