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It wouldnt fix all potential crashing problems but I can definitely see where a clever BSP load and deload could be done during the escape sequence's rooms and halls to clean out any rendering/used up scripts/entity indexs in memory from the main rounds' arena. Unsure how much it would help but it would likely atleast narrow the scope of probable crash causes to report to 2 distinct "level halves" while not impacting the level experience much at all.