Total War: WARHAMMER III

Total War: WARHAMMER III

Kislev Units
Casualfield  [udvikler] 24. juli kl. 19:59
to-do
fix many units...
LODs...
unit cards (haha)
destuct models for arty
shrine to ice court support building
few units need balance tweaks, mounted huns in t2 building but are t1 performance, t5 units over performing, ig stats, g legion.
technology/boons needs checked (unit sets)
grom artillery fire cone angle lowered as they won't fire when unit is at edge. Add hailstorm mortar ror version or add fire mode swap in-battle.
Grom Mortar to inaccurate for how slow it fires, lower damage for more acc to get slightly more consistent dmg.
explosive grom shot unlock balance add more maybe
Sidst redigeret af Casualfield; 21. aug. kl. 20:17
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>Update the mod to be marked compatible with current patch, possibly do it when Tides of Torment drops so you can see what internal files change and straighten it up
>Also possibly make sure units recieve bonuses from technology and relevant heroes.

I just got the mod to get the cathay-style snipers, they are incredibly handy to have. Something I would suggest looking at the lineup of unit is take some of the descent but not top tier cavalry of kislev and give them a higher tier version carrying crossbows or pistols for skirmishing. In the lore and based on their historical orginals, the kislev-styled cavalry often carried crossbows and pistols into battle with a handful of shots to use against retreating enemies and to skirmish when really outnumbered (usually the case for kislev).

I might have more ideas when taking the mod for a spin tonigth.
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