Space Engineers

Space Engineers

Maglock Surface MkII
Harag  [开发者] 2014 年 12 月 17 日 上午 10:03
How to model status indicators (black, blue, yellow & green lights)
There's not much to it: You create a material named "Emissive" (exactly) and assign it to the faces that should change color. Then you UV-map those faces to a completely white part of a texture. I normally use the upper right corner of Keen's Textures\Models\Cubes\ConveyorTexture_de.dds for that.

Everything else is handled by the game logic Keen implemented for status-changing blocks.
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0z1k 2014 年 12 月 19 日 下午 9:31 
Thanks for this!
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