Door Kickers 2
Project ARES
CAS, Call for Fire, and Strike Options?
First and foremost, loving the mod thus far, and even if there are some kit limitations that the real teams don't have, I understand these were chosen for game-play purposes and it does make it more interesting and challenging.

As to the title of the thread, is there are reason why LoS is needed for IDF, CAS, etc? Is this a hard coded game limitation or was this also done for game-play purposes?
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It's hardcoded, the airstrikes are basically reskined grenades/rpgs
Автор сообщения: AnthonyDNB
It's hardcoded, the airstrikes are basically reskined grenades/rpgs

Pretty much what I thought. Thanks for clarifying that.
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Сообщения 12 из 2
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