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P.s.
Yeah, you already answered that question, that you're fixing the problems now, but I'm just reminding you that you could rebalance them depending on their skills, weapons they carry, and give them empire-appropriate abilites.
First, Karl Franz is superior to all the other Electors in terms of being a warrior. As a general, he actually had the largest command range in the TT game. Greater then Tyrion, Malekith, Archaeon, and everyone else! Both in the TT war-game, and in the lore, he could handily defeat any of the other Electors in 1-on-1 fights except maybe Marius Leitdorf (this would actually be really close as Leitdorf's character was built as a duelist). Even Todbringer's stats on the TT fell short of the Emperor as a fighter, and quite a bit short as a warleader. So the other Electors not being Karl's equal actually makes perfect sense.
I'm not saying we shouldn't review their stats for balance reasons, but the simple truth is most of the Electors are just a General of the Empire, with a few extra gimmicks!
My suggestion for Nordland:
- Gimmicks and/or Buffs for Battles at Sea (Alberic has shipbuilding. Maybe Theoderic can too ? dunno if its too much)
- Buffs for Port Settlements/Cities or just the ports themselves
- Buffs when fighting against Norsca
- Buffs and or unique abilities for Marine-based/themed empire units
(Nordland Mariners) (Stirland River Guards ?) (Landship ?) (when playing with scm marienburg. Theoderic has buffs for some of marienburgs units like Knight Mariners and riverwardens wich gave me this idea)
- Allegiance gain boost aswell as allied unit boosts for Laurelorn (Lord effects), since Theoderic has a defensive Alliance with them at the start
also you could add additional effect which gives them passive "Wayfarer" just like Khalida's new unic skill gives snake units "Immune to Contact Effect"
actually all Mixu tk legendary characters need an adjustment and buff for their unic line, some are too simple or just not strong enough (like Tutankhanut's 1, 2, 5, 6 unic skill could double the effect with extra level) while some do not adapt or compatible with SFO changes (like Ramhotep's unic upgrade Restore should be adjusted to 10000s regeneration same as SFO with other effects, perhaps "Immune to Contact Effect" or more healing from 0.1% to 0.15%)