Space Engineers

Space Engineers

[STABLE/DEV] Advanced FTL Jump Drive/Interdictor
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Gwindalmir  [开发者] 2014 年 12 月 30 日 下午 9:57
Suggestions
Please enter suggestions for what you'd like in the mod.
I can't guarantee I'll implement everything, but I want to know what everyone wants!

Current list:
* More sounds - Added 11 Jan 2014
* Visual effect, such as hyperspace window or lighting effects - Added 12 Jul 2015
* Smaller FTL block for small ship - Added 16 Feb 2015
* Some mechanism for pre-charging power (like a battery) - Added 12 Jul 2015
* Use surplus power to lower spool time - High possibility
* Instead of power, consume resource - Possible
* Output details, including countdown, to LCD panels - Added 10 May 2015
* Use block groups for output, instead of just a single block (ie. sounds, lcd) - Added 10 May 2015
* Server-side administrative settings to customize mod settings
最后由 Gwindalmir 编辑于; 2015 年 9 月 11 日 下午 9:20
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正在显示第 1 - 15 条,共 163 条留言
Geneticus 2015 年 1 月 1 日 下午 6:18 
Can you link in a lighting effect like you do with sound blocks? For Instance Using the Super Lights Mod, flash a bright whight strobe just as the ship departs and again when it arrives? Giving a similar effect to the Jump Drives in BSG...
Gwindalmir  [开发者] 2015 年 1 月 1 日 下午 6:20 
引用自 Geneticus
Can you link in a lighting effect like you do with sound blocks? For Instance Using the Super Lights Mod, flash a bright whight strobe just as the ship departs and again when it arrives? Giving a similar effect to the Jump Drives in BSG...
I've been thinking how to do an effect.
I'll look into that idea, and that mod. Thanks!
Geneticus 2015 年 1 月 1 日 下午 6:20 
A sound for the spooling would be nice, like a windup from low to high pitch, then a faster sound in reverse after the jump is complete.
Jones 2015 年 1 月 2 日 下午 4:54 
entering coordinates in the name of the ftl drive [ABS,x2,445.1112.3334] instead of using sliders
TheHazelnoot 2015 年 1 月 2 日 下午 7:10 
maybe a smaller FTL drive with less range for lighter ships?
Morloc 2015 年 1 月 3 日 上午 9:04 
Great idea, and very important now that we have the infinite universe.
The problem I see is that it's too cheap to operate. If you could make it so you couldn't jump without sufficient power, and then increase the amount a bit, that might work.

The best solution, though it'd be a lot more complicated, would be to have the drive work off some assembled fuel module, requiring lots of resources. For example, you'd need to make quantum entanglement matrices (QEMs) in your assembler which would be slow to produce, and require a wide variety of rarer elements....your FTL drive would then compute the fuel needed for the jump...not enough fuel, no jump. The cooldown period (even longer) should still apply too since it leaves you vulnerable after jumping to avoid exploits.

Thanks,

-Morloc
最后由 Morloc 编辑于; 2015 年 1 月 3 日 上午 9:04
Spaceleviathan 2015 年 1 月 3 日 上午 10:15 
引用自 Bulbadonk
maybe a smaller FTL drive with less range for lighter ships?

I would also like a short range drive if possible. Maybe extending the large range to 50 and the small to 25?
Spaceleviathan 2015 年 1 月 3 日 上午 10:15 
引用自 Phoenix
引用自 Geneticus
Can you link in a lighting effect like you do with sound blocks? For Instance Using the Super Lights Mod, flash a bright whight strobe just as the ship departs and again when it arrives? Giving a similar effect to the Jump Drives in BSG...
I've been thinking how to do an effect.
I'll look into that idea, and that mod. Thanks!

I like that idea!
Spaceleviathan 2015 年 1 月 3 日 上午 10:17 
If you add interdiction capability (prevent jumping in an area), could you have it so ships jumping through a stop area are stopped?
Mike 2015 年 1 月 3 日 上午 10:52 
i know this would be very hard to create but when the developer add more mod tool or unlock the max speed you could add a warp effect like eve onlines
Gwindalmir  [开发者] 2015 年 1 月 3 日 下午 3:01 
引用自 The Abyss
If you add interdiction capability (prevent jumping in an area), could you have it so ships jumping through a stop area are stopped?


引用自 DukeSpook'em
i know this would be very hard to create but when the developer add more mod tool or unlock the max speed you could add a warp effect like eve onlines

It might be semantics to some, but this is a jump drive. What you are describing is a warp drive. They are fundamentally different technology. A jump drive doesn't operate on an 'as the crow flies' trajectory, if that makes sense. It also doesn't have an 'acceleration' to reach max speed. It just 'blinks' and it's at the destination (by folding space over on itself and poking a hole through), vs warp drive that bends space in such a way that the bubble you are in is traversing faster than light can (as the universe already does), but the ship, relative to the bubble its in, does not.
However if I do add an actual warp drive, then both of those two suggestions I would certainly consider. :-)

引用自 Morloc
Great idea, and very important now that we have the infinite universe.
The problem I see is that it's too cheap to operate. If you could make it so you couldn't jump without sufficient power, and then increase the amount a bit, that might work.

The best solution, though it'd be a lot more complicated, would be to have the drive work off some assembled fuel module, requiring lots of resources. For example, you'd need to make quantum entanglement matrices (QEMs) in your assembler which would be slow to produce, and require a wide variety of rarer elements....your FTL drive would then compute the fuel needed for the jump...not enough fuel, no jump. The cooldown period (even longer) should still apply too since it leaves you vulnerable after jumping to avoid exploits.

Thanks,

-Morloc
I found out I can at least verify there are enough active power generation devices. This will allow it to verify if enough reactors are present before spooling. I'm working on adding that.
FlapJacques 2015 年 1 月 4 日 上午 5:06 
animation
Spaceleviathan 2015 年 1 月 4 日 上午 10:04 
引用自 Phoenix
引用自 The Abyss
If you add interdiction capability (prevent jumping in an area), could you have it so ships jumping through a stop area are stopped?


引用自 DukeSpook'em
i know this would be very hard to create but when the developer add more mod tool or unlock the max speed you could add a warp effect like eve onlines

It might be semantics to some, but this is a jump drive. What you are describing is a warp drive. They are fundamentally different technology. A jump drive doesn't operate on an 'as the crow flies' trajectory, if that makes sense. It also doesn't have an 'acceleration' to reach max speed. It just 'blinks' and it's at the destination (by folding space over on itself and poking a hole through), vs warp drive that bends space in such a way that the bubble you are in is traversing faster than light can (as the universe already does), but the ship, relative to the bubble its in, does not.
However if I do add an actual warp drive, then both of those two suggestions I would certainly consider. :-)

引用自 Morloc
Great idea, and very important now that we have the infinite universe.
The problem I see is that it's too cheap to operate. If you could make it so you couldn't jump without sufficient power, and then increase the amount a bit, that might work.

The best solution, though it'd be a lot more complicated, would be to have the drive work off some assembled fuel module, requiring lots of resources. For example, you'd need to make quantum entanglement matrices (QEMs) in your assembler which would be slow to produce, and require a wide variety of rarer elements....your FTL drive would then compute the fuel needed for the jump...not enough fuel, no jump. The cooldown period (even longer) should still apply too since it leaves you vulnerable after jumping to avoid exploits.

Thanks,

-Morloc
I found out I can at least verify there are enough active power generation devices. This will allow it to verify if enough reactors are present before spooling. I'm working on adding that.


gotcha! great work! look forward to that warp drive ;)
iKlootch 2015 年 1 月 4 日 下午 1:34 
My capital ship weighs 290,469,120 KG and there is no way I can jump in a realistic timeframe with the way the FTL currently works.
Could you provide an additional/alternative FTL that is able to jump ships this big in a realistic timeframe?

Two minutes would seem reasonable for huge ships with "ultra heavy" FTL drives is what I'm thinking.

Thanks in advance!
最后由 iKlootch 编辑于; 2015 年 1 月 4 日 下午 1:37
Gwindalmir  [开发者] 2015 年 1 月 4 日 下午 1:51 
引用自 Seren
My capital ship weighs 290,469,120 KG and there is no way I can jump in a realistic timeframe with the way the FTL currently works.
Could you provide an additional/alternative FTL that is able to jump ships this big in a realistic timeframe?

Two minutes would seem reasonable for huge ships with "ultra heavy" FTL drives is what I'm thinking.

Thanks in advance!
Wow, that is massive. I'll revisit the spool time. I can't say it'll be two minutes, but it should be less than the time it takes to move there with thrusters alone (ie. at 104.4 m/s).
最后由 Gwindalmir 编辑于; 2015 年 1 月 4 日 下午 1:55
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