Slay the Spire

Slay the Spire

No Boss Relic Drawbacks
Crash when entering combat... i think
Game crashed.
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.55.3)
- stslib (2.11.0)
- Friendly_Minions_0987678 (0.1.2)
- bundlecore (7.4.20)
- DNKmod (2.3.0)
- nobossrelicdrawbacks (6.9.x.4.2.0)
- extendedui (4.5.3-hotfix03)
- mintyspire (2.5.8)
- AchievementEnabler (1.0.0)
- eatyourbeetsvg-theanimator (3.5.9)
- The Animator Deluxe Edition (1.0.0)
- downfall (5.3.4)
- Bundle_Of_Terra (5.1.0)
- RiskOfRelics (2.3.12)
- anniv6 (1.5.1)
- spirelocations (1.1.1)

Mods in stacktrace:
- nobossrelicdrawbacks (6.9.x.4.2.0)
Cause:
java.lang.NullPointerException
at com.megacrit.cardcrawl.characters.AbstractPlayer.obtainPotion(AbstractPlayer.java:2718)
at nobossrelicdrawbacks.patches.SozuPatch$updatePatch1.patch(SozuPatch.java:25)
at com.megacrit.cardcrawl.actions.common.ObtainPotionAction.update(ObtainPotionAction.java)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)

Crash log, I'll do some testing and see if its something wrong with my stuff
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At-Las OS 4 月 14 日 上午 6:54 
Seems to be related to Spire Biome Relic cards
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