Slay the Spire

Slay the Spire

luffy
我不是红中  [开发者] 1 月 31 日 下午 5:47
[Bug report] Bug上报区
可以在这里上传你遇到的bug,希望能尽量详细一些bug情况。
You can upload the bugs you encounter here, and hope you can provide as much detail as possible about the bug situation.:steammocking:
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正在显示第 1 - 4 条,共 4 条留言
Sagil 2 月 3 日 上午 4:47 
Some minor card description issues:

Obsession Haki - grants block, not "armor".
Giant Axe - a keywork explaining what "superweak" is would be good.
Years later, Sabaodi Archipelago - "companion" keywork is highlighted but not showing.
armament keyword - there's some unnecessary [brackets] in there, and the "every 2X ... by X" would read better as "every 2 ... by 1"
[unreadable] About what you still have - has a "NL" string in it (missing space?)
最后由 Sagil 编辑于; 2 月 3 日 上午 4:57
我不是红中  [开发者] 2 月 3 日 上午 4:59 
引用自 Sagil
Some minor card description issues:

Obsession Haki - grants block, not "armor".
Giant Axe - a keywork explaining what "superweak" is would be good.
Years later, Sabaodi Archipelago - "companion" keywork is highlighted but not showing.
armament keyword - there's some unnecessary [brackets] in there, and the "every 2X ... by X" would read better as "every 2 ... by 1"
thank for advise,those problem will be fixed in V1.0.14:steamhappy:
Sagil 2 月 3 日 上午 5:29 
There's a bug that creates invisible duplicates of bonus relics awarded by the starter relic for boss fights. The bonus relic is first awarded normally, but when you move to the next room, it is moved one position forward in the relic list, creating a blank space where it used to be.
The bonus relic has its effect triggered twice (e.g. peace pipe generated two buttons for card removal during rest), so I'm guessing the relic list is actually containing the same relic object twice, but rendering is based on the position stored on the relic, not its array index.
最后由 Sagil 编辑于; 2 月 3 日 上午 5:30
我不是红中  [开发者] 2 月 3 日 上午 5:58 
引用自 Sagil
There's a bug that creates invisible duplicates of bonus relics awarded by the starter relic for boss fights. The bonus relic is first awarded normally, but when you move to the next room, it is moved one position forward in the relic list, creating a blank space where it used to be.
The bonus relic has its effect triggered twice (e.g. peace pipe generated two buttons for card removal during rest), so I'm guessing the relic list is actually containing the same relic object twice, but rendering is based on the position stored on the relic, not its array index.

Thank you, I will try to fix this bug. Since I haven't encountered this situation yet, the fix might be a bit challenging. :steamsad:
最后由 我不是红中 编辑于; 2 月 3 日 上午 6:06
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