Slay the Spire

Slay the Spire

luffy
我不是红中  [开发者] 1 月 28 日 上午 5:16
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最后由 我不是红中 编辑于; 1 月 28 日 上午 5:24
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正在显示第 1 - 11 条,共 11 条留言
DarkXuan 1 月 29 日 上午 7:40 
目前遇到個比較嚴重的問題,敵人身上的中毒傷害會扣在我方角色身上
可能是原本沒有毒系相關的技能所以沒測試到?

目前是用布魯克的金色技能才發現的
我不是红中  [开发者] 1 月 29 日 上午 8:42 
引用自 DarkXuan
目前遇到個比較嚴重的問題,敵人身上的中毒傷害會扣在我方角色身上
可能是原本沒有毒系相關的技能所以沒測試到?

目前是用布魯克的金色技能才發現的
收到,感谢反馈,我会在v1.0.3中马上修正。应该是布鲁克的yohohoho写的太嗨了导致了~:steamhappy:
TomToni 1 月 29 日 下午 2:29 
Game crashed at the heart after mayhem pulled an aoe attack.

Cause:
java.lang.NullPointerException
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.update(DamageAllEnemiesAction.java:98)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)

also jet axe kick says apply vulnerable but really applies weak

A lot of fun to play and I love the character design switching forms especially, awesome work (executing thieves was a personal highlight)
我不是红中  [开发者] 1 月 29 日 下午 6:44 
引用自 TomToni
Game crashed at the heart after mayhem pulled an aoe attack.

Cause:
java.lang.NullPointerException
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.update(DamageAllEnemiesAction.java:98)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)

also jet axe kick says apply vulnerable but really applies weak

A lot of fun to play and I love the character design switching forms especially, awesome work (executing thieves was a personal highlight)


Thank you very much for your feedback. The bug related to Mayhem and the description of Jet Axe have been fixed in V1.0.4. Enjoy the game!
GhostRC 1 月 29 日 下午 9:58 
rubber recharge has innate listed on it's upgrade, but doesn't seems to actually gain the innate trait
GhostRC 1 月 29 日 下午 10:01 
引用自 GhostRC
rubber recharge has innate listed on it's upgrade, but doesn't seems to actually gain the innate trait
actually there seems to be quite a few cards that are missing little things like this. I won't report them if you don't want me to as this mod is still being worked on unless you want me to. Otherwise, the mod seems good.
我不是红中  [开发者] 1 月 30 日 上午 12:08 
引用自 GhostRC
rubber recharge has innate listed on it's upgrade, but doesn't seems to actually gain the innate trait
Thank you for your feedback! The effect of Rubber Recharge has been fixed in V1.0.5, and it has been renamed to Gum-Gum Recharge. If you encounter any other bugs, feel free to report them, and i will fix them as soon as possible!:steammocking:
GhostRC 1 月 31 日 下午 5:01 
引用自 我不是红中
引用自 GhostRC
rubber recharge has innate listed on it's upgrade, but doesn't seems to actually gain the innate trait
Thank you for your feedback! The effect of Rubber Recharge has been fixed in V1.0.5, and it has been renamed to Gum-Gum Recharge. If you encounter any other bugs, feel free to report them, and i will fix them as soon as possible!:steammocking:
sure sounds good. I didn't know if you knew of all the issues or not. I did see 1 other card that wasn't working quite right but I don't remember it now. I'll keep reporting issues as I see them. Maybe you should make a thread for bug reports?
我不是红中  [开发者] 1 月 31 日 下午 5:44 
引用自 GhostRC
引用自 我不是红中
Thank you for your feedback! The effect of Rubber Recharge has been fixed in V1.0.5, and it has been renamed to Gum-Gum Recharge. If you encounter any other bugs, feel free to report them, and i will fix them as soon as possible!:steammocking:
sure sounds good. I didn't know if you knew of all the issues or not. I did see 1 other card that wasn't working quite right but I don't remember it now. I'll keep reporting issues as I see them. Maybe you should make a thread for bug reports?
:steamthumbsup:
Sagil 2 月 3 日 上午 5:43 
The starter relic is way too powerful - it's strictly stronger than the Black Star Boss relic.
Some ideas of how to rebalance it:
1) Only grant the bonus relic for elite fights, and link it to the original relic, so you can only pick one of them.
2) Only have it work once - either only for the first elite/boss fight, or by swapping the bonus relic for the straw hat when selected (which gives more choice, similar to 1).
3) Only give a small chance of a bonus relic, e.g. 20%.
我不是红中  [开发者] 2 月 3 日 上午 6:26 
引用自 Sagil
The starter relic is way too powerful - it's strictly stronger than the Black Star Boss relic.
Some ideas of how to rebalance it:
1) Only grant the bonus relic for elite fights, and link it to the original relic, so you can only pick one of them.
2) Only have it work once - either only for the first elite/boss fight, or by swapping the bonus relic for the straw hat when selected (which gives more choice, similar to 1).
3) Only give a small chance of a bonus relic, e.g. 20%.
Thank you for your feedback. The purpose of the starter relic is to encourage players to collect more "treasures." It does indeed seem too strong at the moment, so in future versions, I will consider nerfing its effect to balance the experience.:steammocking:
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