XCOM 2
Crye AVS Plate Carriers - Milsim Customizations
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GospelofBrowning  [开发者] 1 月 28 日 上午 12:56
Bug Reports
Since I'm quite new into XCOM modding, there's no doubt that bugs will inevitably crawl out of the woodwork one way or another. If you see something wrong - helmets popping in and out of existence or vests just not appearing, please let me know immediately.
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Higher Higher 1 月 28 日 上午 10:50 
I was just reviewing the plate carriers and for one of them:
"LV119 Multicam Black" has a blue and white box on the front of the plate carrier. I'm assuming it's because of a missing texture but I don't see any further requirements on my end to fix that.
And for the "AVS Multicam - Bit JTAC set up", the black meshes looked bugged. Other than that the mods looks pretty good.
GospelofBrowning  [开发者] 1 月 28 日 下午 7:20 
I was just reviewing the plate carriers and for one of them:
"LV119 Multicam Black" has a blue and white box on the front of the plate carrier. I'm assuming it's because of a missing texture but I don't see any further requirements on my end to fix that.
And for the "AVS Multicam - Bit JTAC set up", the black meshes looked bugged. Other than that the mods looks pretty good.

Thanks for the heads-up. Fixed.
I Know it's not caused by your mod per se, but for some reason PJ Dollhouse breaks the ui and doesn't allow to excavate or build any facilities
GospelofBrowning  [开发者] 5 月 25 日 下午 7:11 
引用自 FULL HOUSE
I Know it's not caused by your mod per se, but for some reason PJ Dollhouse breaks the ui and doesn't allow to excavate or build any facilities

I should note that this mod doesn't need Dollhouse and can work with Unrestricted Customization, but there might be some problems. For one, the colorable lightsticks and V-Lites on the helmets will default to secondary color. It would be a non-issue if there weren't any emissive textures.
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