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雨世界

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正在显示第 1 - 15 条,共 55 条留言
Magenta Lizard 1 月 23 日 上午 11:22 
rgumentException: ID "Friend" from SlugcatStats+Name is already in use!
SlugBase.JsonRegistry`2[TKey,TValue].ClaimID (System.String id) (at <e994d5abf5c944efb989d079ad9c5e2f>:0)
SlugBase.JsonRegistry`2[TKey,TValue].Add (System.String path, SlugBase.JsonObject json) (at <e994d5abf5c944efb989d079ad9c5e2f>:0)
SlugBase.JsonRegistry`2[TKey,TValue].AddFromFile (System.String path) (at <e994d5abf5c944efb989d079ad9c5e2f>:0)
SlugBase.JsonRegistry`2[TKey,TValue].TryAddFromFile (System.String path) (at <e994d5abf5c944efb989d079ad9c5e2f>:0)
UnityEngine.Debug:LogException(Exception)
SlugBase.Interface.<>c__DisplayClass18_0:<Attach>b__0(Object, LoadErrorEventArgs)
SlugBase.JsonRegistry`2:TryAddFromFile(String)
SlugBase.JsonRegistry`2:ScanDirectory(String)
SlugBase.SlugBasePlugin:ScanFiles()
SlugBase.<>c:<Awake>b__6_2(orig_PostModsInit, RainWorld)
<>c__DisplayClass39_1:<WrapPostModsInit>b__1(orig_PostModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::PostModsInit>?1836432896(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::PostModsInit>?1018025984(RainWorld)
<>c__DisplayClass39_2:<WrapPostModsInit>b__2(RainWorld)
RandomBuff.BuffPlugin:RainWorld_PostModsInit(orig_PostModsInit, RainWorld) (at G:/RW mod project/RandomBuff/RandomBuff/BuffPlugin.cs:245)
<>c__DisplayClass39_1:<WrapPostModsInit>b__1(orig_PostModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::PostModsInit>?-1842369536(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::PostModsInit>?1726563840(RainWorld)
<>c__DisplayClass39_2:<WrapPostModsInit>b__2(RainWorld)
TheFriend.Plugin:RainWorldOnPostModsInit(orig_PostModsInit, RainWorld) (at C:/Users/travi/RainWorld/Repos/Solace/src/Plugin.cs:102)
<>c__DisplayClass39_1:<WrapPostModsInit>b__1(orig_PostModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::PostModsInit>?-1133831680(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::PostModsInit>?1972059136(RainWorld)
RandomBuff.Core.Hooks.CoreHooks:RainWorld_PostModsInit(orig_PostModsInit, RainWorld) (at G:/RW mod project/RandomBuff/RandomBuff/Core/Hooks/InGameCoreHooks.cs:166)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::PostModsInit>?1111242240(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::PostModsInit>?1054488576(RainWorld)
BuiltinBuffs.Expeditions.ExpeditionExtend:RainWorld_PostModsInit(orig_PostModsInit, RainWorld) (at G:/RW mod project/RandomBuff/BuildInBuff/Expeditions/ExpeditionExtend.cs:133)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::PostModsInit>?345950720(RainWorld)
Menu.InitializationScreen:Update()
MainLoopProcess:RawUpdate(Single)
ProcessManager:Update(Single)
RainWorld:DMD<RainWorld::Update>(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::Update>?1362117120(RainWorld)
RainMeadow.RainMeadow:RainWorld_Update(orig_Update, RainWorld) (at /RainMeadow.cs:116)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::Update>?763741184(RainWorld)

ArgumentException: ID "sleep scene - friend" from Menu.MenuScene+SceneID is already in use!
SlugBase.JsonRegistry`2[TKey,TValue].ClaimID (System.String id) (at <e994d5abf5c944efb989d079ad9c5e2f>:0)
SlugBase.JsonRegistry`2[TKey,TValue].Add (System.String path, SlugBase.JsonObject json) (at <e994d5abf5c944efb989d079ad9c5e2f>:0)
SlugBase.JsonRegistry`2[TKey,TValue].AddFromFile (System.String path) (at <e994d5abf5c944efb989d079ad9c5e2f>:0)
SlugBase.JsonRegistry`2[TKey,TValue].TryAddFromFile (System.String path) (at <e994d5abf5c944efb989d079ad9c5e2f>:0)
UnityEngine.Debug:LogException(Exception)
SlugBase.Interface.<>c__DisplayClass18_0:<Attach>b__1(Object, LoadErrorEventArgs)
SlugBase.JsonRegistry`2:TryAddFromFile(String)
SlugBase.JsonRegistry`2:ScanDirectory(String)
SlugBase.SlugBasePlugin:ScanFiles()
SlugBase.<>c:<Awake>b__6_2(orig_PostModsInit, RainWorld)
<>c__DisplayClass39_1:<WrapPostModsInit>b__1(orig_PostModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::PostModsInit>?1836432896(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::PostModsInit>?1018025984(RainWorld)
<>c__DisplayClass39_2:<WrapPostModsInit>b__2(RainWorld)
RandomBuff.BuffPlugin:RainWorld_PostModsInit(orig_PostModsInit, RainWorld) (at G:/RW mod project/RandomBuff/RandomBuff/BuffPlugin.cs:245)
<>c__DisplayClass39_1:<WrapPostModsInit>b__1(orig_PostModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::PostModsInit>?-1842369536(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::PostModsInit>?1726563840(RainWorld)
<>c__DisplayClass39_2:<WrapPostModsInit>b__2(RainWorld)
TheFriend.Plugin:RainWorldOnPostModsInit(orig_PostModsInit, RainWorld) (at C:/Users/travi/RainWorld/Repos/Solace/src/Plugin.cs:102)
<>c__DisplayClass39_1:<WrapPostModsInit>b__1(orig_PostModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::PostModsInit>?-1133831680(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::PostModsInit>?1972059136(RainWorld)
RandomBuff.Core.Hooks.CoreHooks:RainWorld_PostModsInit(orig_PostModsInit, RainWorld) (at G:/RW mod project/RandomBuff/RandomBuff/Core/Hooks/InGameCoreHooks.cs:166)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::PostModsInit>?1111242240(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::PostModsInit>?1054488576(RainWorld)
BuiltinBuffs.Expeditions.ExpeditionExtend:RainWorld_PostModsInit(orig_PostModsInit, RainWorld) (at G:/RW mod project/RandomBuff/BuildInBuff/Expeditions/ExpeditionExtend.cs:133)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::PostModsInit>?345950720(RainWorld)
Menu.InitializationScreen:Update()
MainLoopProcess:RawUpdate(Single)
ProcessManager:Update(Single)
RainWorld:DMD<RainWorld::Update>(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::Update>?1362117120(RainWorld)
RainMeadow.RainMeadow:RainWorld_Update(orig_Update, RainWorld) (at /RainMeadow.cs:116)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::Update>?763741184(RainWorld)

NullReferenceException: Object reference not set to an instance of an object
SlugBase.Features.PlayerFeature`1[T].TryGet (Player player, T& value) (at <e994d5abf5c944efb989d079ad9c5e2f>:0)
Nightmare.PlayerGraphicsHooks.ShortcutGraphics_ShortCutColor (On.ShortcutGraphics+orig_ShortCutColor orig, ShortcutGraphics self, Creature crit, RWCustom.IntVector2 pos) (at <25980dab111147fcbe2e77556a390fa3>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<ShortcutGraphics::ShortCutColor>?717944320(ShortcutGraphics,Creature,RWCustom.IntVector2)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Glue:ThiscallStructRetPtr<ShortcutGraphics::ShortCutColor,Hook<ShortcutGraphics::ShortCutColor>?717944320>(ShortcutGraphics,UnityEngine.Color&,Creature,RWCustom.IntVector2)
(wrapper dynamic-method) ShortcutGraphics.DMD<ShortcutGraphics::Draw>(ShortcutGraphics,single,UnityEngine.Vector2)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<ShortcutGraphics::Draw>?-79386112(ShortcutGraphics,single,UnityEngine.Vector2)
RainMeadow.RainMeadow.ShortcutGraphics_Draw (On.ShortcutGraphics+orig_Draw orig, ShortcutGraphics self, System.Single timeStacker, UnityEngine.Vector2 camPos) (at /Meadow/RainMeadow.MeadowHooks.cs:131)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<ShortcutGraphics::Draw>?356234240(ShortcutGraphics,single,UnityEngine.Vector2)
RoomCamera.DrawUpdate (System.Single timeStacker, System.Single timeSpeed) (at <a117a2e773414632b51933d2ae7f2aca>:0)
RainWorldGame.GrafUpdate (System.Single timeStacker) (at <a117a2e773414632b51933d2ae7f2aca>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) RainWorldGame.DMD<RainWorldGame::RawUpdate>(RainWorldGame,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::RawUpdate>?-1210278912(RainWorldGame,single)
RainMeadow.RainMeadow.RainWorldGame_RawUpdate (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at /Game/RainMeadow.GameHooks.cs:274)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::RawUpdate>?369499648(RainWorldGame,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::RawUpdate>?1846599680(RainWorldGame,single)
RandomBuff.Core.Hooks.CoreHooks.RainWorldGame_RawUpdate (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at G:/RW mod project/RandomBuff/RandomBuff/Core/Hooks/InGameCoreHooks.cs:292)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::RawUpdate>?407438848(RainWorldGame,single)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::Update>(ProcessManager,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<ProcessManager::Update>?1949680128(ProcessManager,single)
RandomBuff.AnimMachine.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at G:/RW mod project/RandomBuff/RandomBuff/AnimMachine.cs:30)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<ProcessManager::Update>?1148740096(ProcessManager,single)
(wrapper dynamic-method) RainWorld.DMD<RainWorld::Update>(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?1362117120(RainWorld)
RainMeadow.RainMeadow.RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at /RainMeadow.cs:121)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?763741184(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?911736832(RainWorld)
HealthBars.HealthBars.UpdatePatch (On.RainWorld+orig_Update orig, RainWorld self) (at <f0f3820416764b08b4651b9222270bcd>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?1774229504(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?2008892416(RainWorld)
TheFriend.CharacterThings.NoirThings.NoirCatto.RainWorldOnUpdate (On.RainWorld+orig_Update orig, RainWorld self) (at C:/Users/travi/RainWorld/Repos/Solace/src/CharacterThings/NoirThings/NoirData.cs:318)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?1155147776(RainWorld)
Magenta Lizard 1 月 23 日 上午 11:22 
the dropwig that grabbed me has been emoting on me for 10 minutes and shows no sign of stopping :undyne:
Dar12TukK 1 月 23 日 下午 12:15 
the game dosent load when i select the nightstalkerr
:slugcatdead:
Magenta Lizard 1 月 23 日 下午 1:04 
引用自 Dar12TukK
the game dosent load when i select the nightstalkerr
:slugcatdead:
got the exception log?
Mothman 1 月 23 日 下午 2:25 
found a pretty big visual bug that i think is caused by camera scroll. sometimes when i go into a room i can see it normally but when i move there is a shadow layer that covers it for a few seconds, makes it impossible to tell where you are. (im probably describing it horribly but idk how else to describe it)
A few other people in the main comments described it much better
最后由 Mothman 编辑于; 1 月 23 日 下午 2:29
GLaDOSeon 1 月 23 日 下午 5:32 
yep, seems to conflict with camera scroll. disabled it, and the shadows went away. Mothman is right.
GLaDOSeon 1 月 23 日 下午 5:35 
The projectiles deal damage, which is fine on its own and intended, but for some reason they deal like 3x more damage to Scavengers when you're in close range. I'm gonna use Beastmaster and see what other creatures take extra damage. Also, due to it firing 3 projectiles and stunning, you can combo a Red Lizard from full to dead over the course of about a minute and it cant do anything except for the few seconds after the first hit where it's still conscious. Gonna test with all of the creatures and see what's possible and what's not.
GLaDOSeon 1 月 23 日 下午 5:44 
Possible combos from full to death:
(I will only put noteworthy examples here)
-Red Lizard
-Miros Bird
-Red Centipede
-Hunter Long Legs
-Mother Long Legs(takes ages tho)
-Miros Vulture
-Yeek ;-;
- King Scavenger
-Train Lizard
-Pole Plant
-Monster Kelp

Cannot combo:
(I will put all examples here)
-Hazer
-Batfly
-Leech (all types)
-Coalescipede
-Big Jellyfish
-Guardians (both variants)

Glitches:
-Maul can 3-shot Vultures and King Vultures
-Maul can and will 1-shot Red Centipedes if biting an unarmored segment
-Inspectors do not get enraged from damage via darts
-Adult Noodleflies do not attempt to dodge darts
-Damaging or killing a Young Noodlefly via darts does not enrage naerby adults (though the Noot they make does)
-Eggbugs and Firebugs do not attempt to dodge darts
-Eggbugs and Firebugs can still move around when stunned by darts, though cannot attack and move erratically
-Hazers collide with darts, but take no damage and do not react when shot
-Batflies do not collide with darts
-Leeches (all types) do not collide with darts, even when attached to body
-Coalescipedes do not collide with darts, whether bunched up or not
-Big Spiders (all types) do not get stunned properly, in the same way as Eggbugs
-Vulture Grubs collide with darts, but take no damage and do not react when shot
-Big Jellyfish collide with darts, but take no damage and do not react when shot
-Scavengers and Elite Scavengers (but not King Scavengers) take tons of damage from darts, seems to depend on which scavenger it is
-Damaging a Scavenger, Elite Scavenger, or King Scavenger via darts does not enrage nearby Scavengers nor Elite Scavengers
-King Scavenger's armor can be knocked off via darts, and does properly block damage, but does not prevent stun effect of darts
-When mauling any creature while stunned, they are guaranteed 1 frame of action before they fall asleep again (easiest tested with Train Lizards, whose bite animation is 1 frame long)
-Pole Plants and Monster Kelp cannot be hit by darts except for at the very top
-Guardians (both variants) do not collide with darts
-you can pounce Overseers
-pouncing in zero-gravity does not redirect momentum
-pole speed is less than advertised
-swimming down animation is broken underwater
-strange blue lines appear during Ascension ending, likely from the tail texture loading in multiple times

Probably-not bugs that are still notable:
-creatures that grab you will let go if they are stunned via darts that were hit before they grabbed you
-armored creatures take less damage in areas where they are armored
-Long Legs (all types except Brother) will not notice nor react to the player's spit noise, but Black Lizards will, despite both being blind (both will react to the darts landing)
-pounce is possible in mid-air and will increase your speed in whichever direction you're going, and seems to be multiplicative
-Monk's campaign is really hard because of the low food storage and abundance of Green Lizards which are hard to combo, Rivulet and saint are even worse, and Inv's campaign might be completely impossible without Rotund World (tested Monk's campaign via Unshackled Co-op)
-Popcorn Plants are completely unopenable unless you get a Scavenger to open it
-You can immobilize and effectively fight multiple creatures at once by spitting at them one at a time, just did it to 2 vultures in Chimney Canopy
-Can perform a superjump by jumping and immediately pressing down, timing is tricky but can skip some huge parkour challenges such as the yellow lizard room in The Wall
-pounces dont recharge upon hitting the ground, instead have a set timer that can be abused in conjunction with superjumps
-zero-gravity movement is much faster due to pouncing, and more controllable due to spitting having a slight impact on your momentum, though going down is risky due to pounces requiring a down input while jumping
-Five Pebbles is almost impossible to shelter in, due to Neuron Flies only giving 1/8th of a food pip and Daddy Long Legs being incredibly hard to kill, even with stuns
-Farm Arrays is an absolute joke with the superjump
最后由 GLaDOSeon 编辑于; 1 月 23 日 下午 8:59
Carbontea  [开发者] 1 月 24 日 上午 3:06 
引用自 Dar12TukK
the game dosent load when i select the nightstalkerr
:slugcatdead:
Hey, may I have more details? You could find a file called exception log in the local directory of the game when the error occurs, and you can provide its contents to help me find the problem
Carbontea  [开发者] 1 月 24 日 上午 3:11 
引用自 Mothman
found a pretty big visual bug that i think is caused by camera scroll. sometimes when i go into a room i can see it normally but when i move there is a shadow layer that covers it for a few seconds, makes it impossible to tell where you are. (im probably describing it horribly but idk how else to describe it)
A few other people in the main comments described it much better
I have tried to fix this, ​​although I'm not completely sure... but I don't have to encounter it anymore
Carbontea  [开发者] 1 月 24 日 上午 3:12 
引用自 GLaDOSeon
yep, seems to conflict with camera scroll. disabled it, and the shadows went away. Mothman is right.
I have tried to fix this, ​​although I'm not completely sure... but I don't have to encounter it anymore
Carbontea  [开发者] 1 月 24 日 上午 3:22 
引用自 GLaDOSeon
Possible combos from full to death:
(I will only put noteworthy examples here)
-Red Lizard
-Miros Bird
-Red Centipede
-Hunter Long Legs
-Mother Long Legs(takes ages tho)
-Miros Vulture
-Yeek ;-;
- King Scavenger
-Train Lizard
-Pole Plant
-Monster Kelp

Cannot combo:
(I will put all examples here)
-Hazer
-Batfly
-Leech (all types)
-Coalescipede
-Big Jellyfish
-Guardians (both variants)

Glitches:
-Maul can 3-shot Vultures and King Vultures
-Maul can and will 1-shot Red Centipedes if biting an unarmored segment
-Inspectors do not get enraged from damage via darts
-Adult Noodleflies do not attempt to dodge darts
-Damaging or killing a Young Noodlefly via darts does not enrage naerby adults (though the Noot they make does)
-Eggbugs and Firebugs do not attempt to dodge darts
-Eggbugs and Firebugs can still move around when stunned by darts, though cannot attack and move erratically
-Hazers collide with darts, but take no damage and do not react when shot
-Batflies do not collide with darts
-Leeches (all types) do not collide with darts, even when attached to body
-Coalescipedes do not collide with darts, whether bunched up or not
-Big Spiders (all types) do not get stunned properly, in the same way as Eggbugs
-Vulture Grubs collide with darts, but take no damage and do not react when shot
-Big Jellyfish collide with darts, but take no damage and do not react when shot
-Scavengers and Elite Scavengers (but not King Scavengers) take tons of damage from darts, seems to depend on which scavenger it is
-Damaging a Scavenger, Elite Scavenger, or King Scavenger via darts does not enrage nearby Scavengers nor Elite Scavengers
-King Scavenger's armor can be knocked off via darts, and does properly block damage, but does not prevent stun effect of darts
-When mauling any creature while stunned, they are guaranteed 1 frame of action before they fall asleep again (easiest tested with Train Lizards, whose bite animation is 1 frame long)
-Pole Plants and Monster Kelp cannot be hit by darts except for at the very top
-Guardians (both variants) do not collide with darts
-you can pounce Overseers
-pouncing in zero-gravity does not redirect momentum
-pole speed is less than advertised
-swimming down animation is broken underwater
-strange blue lines appear during Ascension ending, likely from the tail texture loading in multiple times

Probably-not bugs that are still notable:
-creatures that grab you will let go if they are stunned via darts that were hit before they grabbed you
-armored creatures take less damage in areas where they are armored
-Long Legs (all types except Brother) will not notice nor react to the player's spit noise, but Black Lizards will, despite both being blind (both will react to the darts landing)
-pounce is possible in mid-air and will increase your speed in whichever direction you're going, and seems to be multiplicative
-Monk's campaign is really hard because of the low food storage and abundance of Green Lizards which are hard to combo, Rivulet and saint are even worse, and Inv's campaign might be completely impossible without Rotund World (tested Monk's campaign via Unshackled Co-op)
-Popcorn Plants are completely unopenable unless you get a Scavenger to open it
-You can immobilize and effectively fight multiple creatures at once by spitting at them one at a time, just did it to 2 vultures in Chimney Canopy
-Can perform a superjump by jumping and immediately pressing down, timing is tricky but can skip some huge parkour challenges such as the yellow lizard room in The Wall
-pounces dont recharge upon hitting the ground, instead have a set timer that can be abused in conjunction with superjumps
-zero-gravity movement is much faster due to pouncing, and more controllable due to spitting having a slight impact on your momentum, though going down is risky due to pounces requiring a down input while jumping
-Five Pebbles is almost impossible to shelter in, due to Neuron Flies only giving 1/8th of a food pip and Daddy Long Legs being incredibly hard to kill, even with stuns
-Farm Arrays is an absolute joke with the superjump
Omg Great feedback! Thank you! I didn't do enough testing so it made me realize a lot of details. I might spend a lot of time researching and considering changes...
Regarding the damage of the bite, my friend wants to defeat powerful creatures easily, so the current bite will cause random multiple damage to creatures with health above about 1/2.
If you have any other ideas, please feel free to suggest them!
Rifter 1 月 24 日 上午 5:13 
My game boots normally, but when i load into the menu, the whole menu goes into a corner.
Rifter 1 月 24 日 上午 5:51 
引用自 Rifter
My game boots normally, but when i load into the menu, the whole menu goes into a corner.
I believe it was custom food pip that messed with it, as i've gotten it to work now, but I cant say for sure as I've uninstalled a couple mods with it.
Dar12TukK 1 月 24 日 上午 8:09 
引用自 Magenta Lizard
引用自 Dar12TukK
the game dosent load when i select the nightstalkerr
:slugcatdead:
got the exception log?
no i dont :steamsad:
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