tModLoader

tModLoader

USSR (United Slot System Remastered)
Terra Master  [开发者] 1 月 23 日 上午 8:54
Mod suggestion
text here with all your suggestions. if you want me to add mod support - text item names in wished mod and in which slots you want me to add them.
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正在显示第 1 - 15 条,共 23 条留言
HomelyHouse 1 月 24 日 下午 6:04 
For some reason, the Cross Necklace and the Star Veil are necklace slot items. But the Deific, Abyssal, and Lumenous Amulets are clearly necklaces but do not work in the slot last I checked.
Terra Master  [开发者] 1 月 25 日 上午 2:53 
引用自 HomelyHouse
For some reason, the Cross Necklace and the Star Veil are necklace slot items. But the Deific, Abyssal, and Lumenous Amulets are clearly necklaces but do not work in the slot last I checked.
I'll fix it today. About cross necklace and star veil: they're supposed to be here because they're necklaces (you can clearly tell it by their names).
Terra Master  [开发者] 1 月 25 日 上午 3:03 
I checked Abyssal and Lumenous amulets are in code and actually can be placed in necklace slot.
HomelyHouse 1 月 25 日 上午 9:11 
引用自 Terra Master
I checked Abyssal and Lumenous amulets are in code and actually can be placed in necklace slot.
Hey thanks! Though on the topic of the Deific Amulet, it might not be CALLED a necklace in name, but you can clearly see the string it's on.
Terra Master  [开发者] 1 月 25 日 下午 12:12 
引用自 HomelyHouse
引用自 Terra Master
I checked Abyssal and Lumenous amulets are in code and actually can be placed in necklace slot.
Hey thanks! Though on the topic of the Deific Amulet, it might not be CALLED a necklace in name, but you can clearly see the string it's on.
I added support for this item in 0.2. So this theme closed
HomelyHouse 1 月 25 日 下午 12:32 
Okay! Thank you!
Exc4l1buR 2 月 1 日 上午 11:11 
i think the angler enchantment and trawler soul from fargos souls should be equipable in the fishing slot.
Terra Master  [开发者] 2 月 2 日 上午 9:43 
引用自 Exc4l1buR
i think the angler enchantment and trawler soul from fargos souls should be equipable in the fishing slot.
i haven't added support for fargo stuff in deffense/healing/fishing/building slots because i have no idea what to add there. please describe what can be added for other slots(defensive/healing/building slots) from fargo mods. i just don't want to make such small patch onl for fishing slot.
Exc4l1buR 2 月 3 日 上午 10:50 
sure, ill add them once i figure out what fits where
Terra Master  [开发者] 2 月 4 日 下午 12:20 
引用自 Exc4l1buR
sure, ill add them once i figure out what fits where
I'm waiting for news from you, because I can add full Fargo compatibility in the same day you post the lists.
HomelyHouse 2 月 4 日 下午 3:02 
Another suggestion is seeking out compatibility with the Artificer's Mod.
Exc4l1buR 2 月 7 日 下午 4:11 
引用自 Terra Master
引用自 Exc4l1buR
sure, ill add them once i figure out what fits where
I'm waiting for news from you, because I can add full Fargo compatibility in the same day you post the lists.
still working on it, dont have much time right now and im struggling with some of the categories.
what makes an accessory belong in the defense or gear slots?
Terra Master  [开发者] 2 月 7 日 下午 9:00 
引用自 Exc4l1buR
引用自 Terra Master
I'm waiting for news from you, because I can add full Fargo compatibility in the same day you post the lists.
still working on it, dont have much time right now and im struggling with some of the categories.
what makes an accessory belong in the defense or gear slots?
For gear slot it's simple: there goes everything that helps you with movement(not running or flying).
For defense slot it's complicated but most stuff that add you defense, damage reduction or resistance to something goes here.
Bish 4 月 19 日 上午 5:11 
would it be possible to add support for the mod "advanced accessory combinations"? or even make some sort of procedural check that if an item goes in one of your slots, anything crafted from it will too? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3433296738
Terra Master  [开发者] 4 月 22 日 上午 11:39 
引用自 Bish
would it be possible to add support for the mod "advanced accessory combinations"? or even make some sort of procedural check that if an item goes in one of your slots, anything crafted from it will too? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3433296738
Technically speaking there's only one thing that can do that and it's hasIngredient method of Recipe type. And it's not possible to check further that 1 item ahead (for example if we pick ankh and obsidian shields and ask AnkhShield.Recipe.hasIngredient(ObsidianShield) it'll return true but if we check item that has ankh shield as ingredient for having obsidian shield in recipe it'll return false). So either way it's better to manually add each item in each slot than creating such a mess.
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