Company of Heroes 2

Company of Heroes 2

Battleground: Europe
Jed  [dezvoltator] 16 nov. 2014 la 10:05
Bug Reports
Report any oversights, inconsistencies and such here.
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Penal squads should really be a mix of PPSH's and Mosins. Way too many PPSH. Or make them mostly mosins with A PPSH.

I feel infantry are way to powerful Vs halftracks.. They should stand up to them well. A.T. rifles do have a purpose to forfill. Letting Small arms not harm the Halftrack, but maybe kill the gunner would be fine.

Edit- woah.. way much out of whack.. let me begin..

KV8- taken out by 222 20mm.. no way should that be possible.. in 3 bursts (222 cannon way too powerful)
20MM guns overall are WAY to OP.. they punch through all medium tanks to the front. Should not be possible. It does kill all tanks as it should NOT unless its T-70

IS2- Garbage accruacy, lack of HE power, lack of AT power badly. Although reload time is ok

Le 18 small 75mm support gun.. Kills and IS2.. shouldnt have even the chance, even against a T34

Kaytusha- Lack of AOE but causes decent damage on direct hit.

SU76.. broken artillery barrage

Zis 3 - broken artillery barrage and lack of range compared the 45mm AT.

20MM guns overall are WAY to OP.. they punch through all medium tanks to the front. Should not be possible.

Mortars.. Some how can see everything(german) and just hit it.. makes no sense

I do love tanks being able to run over infantry.. that should stay.

PanzerShrek has way to much range. Shorten it and let it cause more critical hits if hits and doesnt kill.

45MM completely ineffective against infantry, should at least kill a soldier or 2 then get wipped.

Have not played German, or Americans yet. Also look for this report in the relic forums with updates on balance.
Ethrigger  [dezvoltator] 14 ian. 2015 la 3:27 
I think the Puma needs to be adjusted a bit, I was playing a game the other day and I constantly saw Pumas taking out Sherman M4A3 (76)s with the Shermans struggling to kill it. I think you need to lower the health or something on the Puma, the gun seems about right but the health is just over the top for a scout car.
Ethrigger  [dezvoltator] 14 ian. 2015 la 4:01 
Also, the infantry-held MG42 model is glitched, it looks like 2 MG42s inside of each other, with one more foward.
Ethrigger  [dezvoltator] 14 ian. 2015 la 4:11 
Oh and for some reason the US mortar crews have OD #3 trousers, same color as there jackets, which makes no sense since the US never had OD #3 trousers.
Jed  [dezvoltator] 14 ian. 2015 la 16:30 
Puma: Sure, that's doable.

MG42: Known issue - and one only Relic can fix...it's even in vCOH2. That glitch has been around for MONTHS.

Mortar Crews: Again, that's a Relic thing - and that's something that only be fixed when Relic permits that kind of modding. I can swap out the crew for regular Riflemen if you like.

Ethrigger  [dezvoltator] 15 ian. 2015 la 1:17 
Ok no problem, I say switch the crew out for rifleman right now (it looks silly with them wearing tan trousers lol) And yea, the Pumas health needs to be lowered I think, takes about 4 76mm shots to kill it lol.
Jed  [dezvoltator] 15 ian. 2015 la 10:14 
The Puma's already been tweaked. The infantry model will be changed in the next update.
Ethrigger  [dezvoltator] 16 ian. 2015 la 7:02 
Awesome!
Pink Ober Trucks?
Also, the STG-44 MP Vampir doesnt appear for the units in the oberkommando.
Correction, ALL vehicles are glowing pink.
For the Oberkommando
Jed  [dezvoltator] 22 ian. 2015 la 21:27 
Milonelion: I looked into the issues you posted and the pink skin bug seems to be a problem with the game itself - possiblely bad files. No one else has had issues like this that I know of, but I believe I know what the problem probably is: You have missing or corrupt texture files for the models. Have you tried verifying the game's files? Also, does this happen only with this mod?
Yeah, its weird.
No other mod, only infantry combat mod. Any ideas on how to fix it?
Fixed itself, hmmm... Nvm.
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