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Laporkan kesalahan penerjemahan
the shotguns all use the standard pistol/rifle barrel attachments instead of the ones specifically for shotguns, which I found a bit odd.
also the SCR is the best weapon in the game and it's not even close. that's probably intentional but ♥♥♥♥♥ christ
In the Legacy game it is a round-loaded, semi-auto weapon like pump shotguns and revolvers , maybe change it's reloading mechanic to the legacy version is better?
Besides, the performance of it is not so good to play with, it shall be a laser-sniper or railgun thing, powerful enough to pin heavilly-armored targets down, but for now it can't damage enemies with medium armor effectively(40dmg 0pen would bear a significant damage reduction when shooting at brutes)
For improvement suggestions, it shall belongs to heavy weapons to prevent standardammo stats provide extra ammo , and much. much more powerful, make it have laser ignition effect from vanilla laser guns, adding extremely-high penetration value to pierce multiple enemies on a line(even damage G03LM mk2s a lil bit) , and keep its highly uncontrollable recoil and bad recovery as a penalty, making it feel like a unstable yet destructive prototype beast just like those dissonant proto guns appeared in the science tower.
Just opinions personally, it is the most deadly weapon from the previous game, which deserves a better stats than now, since the vanilla AA12 ElecDozer served as Elecannon, hidden in story mode have absurd firepower capable to rip through even modded nexus core arenas.
When such mod is enabled, this mod isn't and all items form it are deleted, until the conflicting mod is disabled.
After you enable Cheese's mod, ensure the madness ranged weapons pack remains enabled and then restart the game. Should fix the issue.
Wonderful!
Both of the mods are incredible!