安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Save this XML as MoreCrafting.xml inside your mod folder:
When the player interacts with a Workbench, they'll see a new "craft" action. When the player selects that action, the game will:
Those 3 player prompts, selecting a recipe, selecting ingredients, selecting the number of batches, can each be configured via XML to create a more streamlined player experience, for example for situations where you only have a single option/recipe you may not want to prompt the player.
This setup:
[h4]🧠 Conditional Crafting[/h4]
You can control whether a recipe appears or is usable based on game conditions.
Under construction!