安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








https://drive.google.com/file/d/1c3Bd7iYPMbo8Fck-OX-6sJbWm9Sll1Ns/view?usp=sharing
Miside model path (\models\miside) Just move everything in the archive there and replace it
for some reason all the models have missing textures on the eyes and outlines for some skins, also mita noface and mitamadtrue just have a missing face texture covering most of their head. and i noticed that the models have two sets of eyes? one with bones and one with qc eyes, but i dont know how to hide the qc eyes
I'll update the models, there author made new costumes for them based on the assets I gave him + removed the qc eyes.
Rewrite the head as follows
$model “Head” “Head.dmx” {
}
and skins eye
$texturegroup "skinfamilies"
{
{ "Face" "Eye_L" "Eye_R" "EyeStatic1" "outline"}
{ "Face" "Eye_L" "Eye_R" "EyeStatic1" "off"}
can i do that rewrite thing in vtfeditor? or does it have to be in hammer or whatever? im not super knowledgeable in editing stuff in sfm
If you have a Crowbar you can get the qc file and rewrite it and recompile it and I'll post a link to the new version of the models
https://drive.google.com/file/d/154o3vVVdWjwdoEZDeNpJyKG1TAvafV-h/view?usp=sharing
and i'd have to do that for each model?
Yeah if you're bothered by the qc eye skins or just change the stick to statics
nah, im fine with qc eyes, i was just confused since usually theres a way to swap between the two.