安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
+-------------------------------------------
Teleportation:
- Use Insurance Policy or Waiver to throw out a paper which by itself does nothing.
- Click on "Exchange" to teleport to the paper the turn AFTER you clicked it.
- Using any defensive option (including Hustle) will cancel the teleport.
- Teleporting to the paper when it is in the air requires an air option if you are also in the air(not right now, will fix in a bit)
+-------------------------------------------
Timestop (not changed):
- Click on the "Timestop" toggle on any special with a hitbox while you have 2 super to toggle it on.
- If you hit an enemy with Timestop, the enemy and ALL projectiles (including your own) are frozen in time, leaving only you able to do anything for a significant amount of time. Upon hitting the enemy once again or after a certain amount of time has elapsed, time resumes.
+-------------------------------------------
Multi-Party Compensation (the clock) and Antitrust (the wave)
- Using Antitrust will throw out a damaging wave. The wave bounces off walls and the ground and speeds up a bit after it is thrown.
- Using Multi-party Compensation (special) or Multi-Multi-party Compensation (super) will spawn a clock which will damage the enemy after a time.
- If an Antitrust wave touches a clock:
--- The clock disappears.
--- A new Antitrust wave is spawned aiming directly towards another clock, or if there are none, the enemy's current position.
--- The Antitrust wave which hit it goes in the direction of your current DI (like Cowboy).