Hearts of Iron IV

Hearts of Iron IV

Millennium Dawn: 112+ Construction Slots
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Rintary  [开发者] 1 月 3 日 上午 1:44
Bugs
:steamsad:
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正在显示第 1 - 14 条,共 14 条留言
Naim 1 月 10 日 下午 7:50 
"Somewhat populated" states (state_04) unlock the full 112 slots rn
Rintary  [开发者] 1 月 12 日 上午 7:27 
I forgot to change the value to the opposite when I checked the functionality, I will fix it
Aecrim 6 月 5 日 上午 5:49 
With the latest update, the savegames no longer show the buildings that have been constructed, though i can see the free slots, but the section is overlapped all over the interface
Aecrim 6 月 5 日 上午 5:50 
https://prnt.sc/kQBnXBm-9sCO
I think this explains better
MajorHans234 6 月 5 日 下午 4:44 
Yeah i have the same with the savegames
Rintary  [开发者] 6 月 7 日 上午 2:19 
Since the bots did not use the solutions regarding the increase of slots, I decided to make a slot for each type of building, since the bots can easily build as much as they need, and also to some extent this simplifies the mod, in addition, it allows you to avoid crashes associated with the mod due to solutions. And regarding the interface, I will fix it today.
Xilrex999 6 月 8 日 上午 4:26 
Hey so this mod just isnt working for me at all. Just to clarify i did try running this mod alone with only MD of course but still no luck
Rintary  [开发者] 6 月 8 日 下午 1:30 
引用自 Xilrex999
Hey so this mod just isnt working for me at all. Just to clarify i did try running this mod alone with only MD of course but still no luck
It's decided
Xilrex999 6 月 8 日 下午 1:36 
引用自 Rintary
引用自 Xilrex999
Hey so this mod just isnt working for me at all. Just to clarify i did try running this mod alone with only MD of course but still no luck
It's decided
Indeed, Thank you again ♥
Aecrim 6 月 8 日 下午 5:10 
引用自 Rintary
Since the bots did not use the solutions regarding the increase of slots, I decided to make a slot for each type of building, since the bots can easily build as much as they need, and also to some extent this simplifies the mod, in addition, it allows you to avoid crashes associated with the mod due to solutions. And regarding the interface, I will fix it today.
Fair enough, i just wanted to delete some buildings and i realized i couldn't. It's not much of an issue as i still have a lot of slots to build in. Just thought of reporting this bug either way
Rintary  [开发者] 6 月 9 日 上午 4:43 
引用自 Aecrim
引用自 Rintary
Since the bots did not use the solutions regarding the increase of slots, I decided to make a slot for each type of building, since the bots can easily build as much as they need, and also to some extent this simplifies the mod, in addition, it allows you to avoid crashes associated with the mod due to solutions. And regarding the interface, I will fix it today.
Fair enough, i just wanted to delete some buildings and i realized i couldn't. It's not much of an issue as i still have a lot of slots to build in. Just thought of reporting this bug either way
Got it, you can't delete them because slots for different types of factories are now considered separate)
AdmiralKenobi 6 月 25 日 上午 8:24 
Looks like it somehow decreases the number of slots in normal states from 56 to 50. Is that normal behavior?
just 'Civilian Industry'、'Military Industry'、'Agriculture District' has level_cap = {
shares_slots = no
? how to fix other building
The mod is not integrated with the game's economic system, it breaks it and our debt increases after building a factory, but it is reflected in our expenses, please fix it.
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