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Cursor Settings:
Cursor Hand: Generic
Cursor Scale: 32x32
Cursor Size: Default
Lefty Mode: Default
Interactable Inventory: Enabled
Right Click States: Enabled
"Fun" Settings:
Cursor Shadow: Disabled
Character Cursors: Enabled
Cursor VFX: Enabled
Color Correction: Disabled
Click Feedback: Enabled
Clicky Cursor: Disabled
Clicking Volume: 30%
Clicking Sound: Clicky
Wobbly Cursor: Disabled
Experimental:
[E] Options Panel: Enabled
Debug Function: Disabled
If this can help it happened to me with Willow, Wigfrid and Wendy cursors
Thank you for trying to fix your mods it's great to see that you care about them and thatyou'll try to fix our bugs
in the meantime, does disabling "cursor vfx" fix anything?
again, the log is found at "C:\Users\<your username here>\Documents\Klei\DoNotStarveTogether\client_log.txt", and if you can't paste it all, read the section about mod crashes in the thread
I'll just play with the mod and if anything happen I'll try to get the logs
[00:30:29]: [string "scripts/modutil.lua"]:35: modname must be supplied manually if calling GetModConfigData from outside of modmain or modworldgenmain. Use ModIndex:GetModActualName(fancyname) function [fancyname is name string from modinfo].
[00:30:29]: @=[C]:-1 in (global) assert (C) <-1--1>
@scripts/modutil.lua:35 in () ? (Lua) <34-62>
optionname = cursorcharacterdepend
modname = nil
get_local_config = nil
@=(tail call):-1 in () (tail) <-1--1>
@../mods/workshop-3399184840/scripts/cursor.lua:52 in (method) LoadConfigs (Lua) <45-93>
self =
enabled = true
focus_target = false
shown = true
can_fade_alpha = true
focus_flow_args = table: 0x600153ec7500
inst = 127892 - (valid:true)
focus = false
focus_flow = table: 0x600153ec5e40
name = UIAnim
children = table: 0x600153ec6080
callbacks = table: 0x600153ec4d80
getcfg = function - ../mods/workshop-3399184840/scripts/cursor.lua:46
@../mods/workshop-3399184840/scripts/cursor.lua:14 in (field) _ctor (Lua) <11-39>
self =
enabled = true
focus_target = false
shown = true
can_fade_alpha = true
focus_flow_args = table: 0x600153ec7500
inst = 127892 - (valid:true)
focus = false
focus_flow = table: 0x600153ec5e40
name = UIAnim
children = table: 0x600153ec6080
callbacks = table: 0x600153ec4d80
@scripts/class.lua:191 in (field) Cursor (Lua) <181-194>
class_tbl = table: 0x60008fa66440
arg = nil
obj = UIAnim
@../mods/workshop-3399184840/modmain.lua:39 in (field) fn (Lua) <37-42>
@scripts/scheduler.lua:188 in (method) OnTick (Lua) <164-216>
self =
running = table: 0x60008bed1b00
waitingfortick = table: 0x60008bed1b40
hibernating = table: 0x60008bed1bc0
tasks = table: 0x60008bed1580
waking = table: 0x600153edbbc0
attime = table: 0x60008bed1c00
tick = 1
k = PERIODIC nil: 0.000000
v = true
already_dead = false
@scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
tick = 1
@scripts/update.lua:240 in (upvalue) old_fn (Lua) <224-298>
dt = 0.033333335071802
tick = 1
i = 1
@../mods/workshop-3377689002/src/cr/wrapped.lua:85 in () ? (Lua) <83-87>
@=[C]:-1 in (global) xpcall (C) <-1--1>
@../mods/workshop-3377689002/src/cr/wrapped.lua:83 in () ? (Lua) <64-101>
arg = nil
arg = table: 0x600153ed98c0
[00:30:29]: stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/modutil.lua:35 in () ? (Lua) <34-62>
=(tail call):-1 in () (tail) <-1--1>
../mods/workshop-3399184840/scripts/cursor.lua:52 in (method) LoadConfigs (Lua) <45-93>
../mods/workshop-3399184840/scripts/cursor.lua:14 in (field) _ctor (Lua) <11-39>
scripts/class.lua:191 in (field) Cursor (Lua) <181-194>
../mods/workshop-3399184840/modmain.lua:39 in (field) fn (Lua) <37-42>
scripts/scheduler.lua:188 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in (upvalue) old_fn (Lua) <224-298>
../mods/workshop-3377689002/src/cr/wrapped.lua:85 in () ? (Lua) <83-87>
=[C]:-1 in (global) xpcall (C) <-1--1>
../mods/workshop-3377689002/src/cr/wrapped.lua:83 in () ? (Lua) <64-101>
[00:30:29]: ----------Lua Error End----------
Loving the mod, can't play without it anymore. I've noticed a visual bug when using right-click state and opening the map, especially with characters who do have in-map abilities such as Wartox and Winona.
The cursor rapidly flashes between its regular "point" state and its teleport FX version (at least, for Wartox; for Winona, there does not seem to be a specific cursor state for picking a wormhole to teleport to and that uses the default right-click state instead), as if it were panicking and unable to know which one to choose from so trying to it tries to display both.
Hope that helps!
- Cursor VFX
- Character Cursors
- Right Click States
- Interactable Inventory
Hi! Yup, all of those are ticked on, including all "fun" options and sound as well. So that includes :
- Cursor VFX ON
- Character Cursors ON
- Right Click States ON
- Interactable Inventory ON
- Shadow Enabled
- Click Feedback and Clicky Cursor ON
- Color Correction and Wobbly Cursor ON
- Scale 80x80
- Size 0.5x
Style is "Curly" underneath the character cursors.
As soon as Right Click States are disabled and the cursor is forced in "point" mode on the map, the issue disappears, as the cursor does not have to pick between point or interact states. Hope that helps!
Posting to say that the Curly style has some random leftover white pixels showing at the bottom right of the cursor sprite. It can easily be missed at ridiculously high resolujtions, but it becomes obvious when the cursor is smaller (80x80 scale with 0.5x size shows it immediately)
Here's a couple of screenshots showcasing the issue:
https://imgur.com/EfsMr5B
https://imgur.com/vngGufV
Once you've seen it, you can't get your eyes off it.
[00:11:42j:[C]-1): LoadPrefabs
gether
[00:11:42]:[string"scripts/mods.lua"](715):oldRegisterPrefabs
[00:11:42]:[string"./mods/workshop-3553682068/modmain1.lua"](69): oldRegisterPrefabs
[00:11:42]:[string"./mods/workshop-3597024951/modmain.lua"](53): oldRegisterPrefabs
[00:11:42]:[string"./mods/workshop-3451041805/modmain1.lua"](774): oldRegisterPrefabs
[00:11:42]:[string"./mods/workshop-3343873962/modmain.lua"](276): oldRegisterPrefabs
[00:11:42]:[string"./mods/workshop-3554599253/scripts/tf_mini."](14): oldRegisterPrefabs
[00:11:42]:[string"./mods/workshop-3554599253/scripts/tf_hook."](44): oldRegisterPrefabs
[00:11:42]:[string"./mods/workshop-3554599253/scripts/tf_hook..."(649): oldRegisterPrefabs
[00:11:42]: [string"./mods/workshop-1909182187/scripts/medal_h."](5046):oldRegisterPrefabs
[00:11:42]:[string"./mods/workshop-1909182187/scripts/medal_w."](370): RegisterPrefabs
[00:11:42]:[string"scripts/gamelogic.lua"](316): LoadAssets
[00:11:42]:[string"scripts/gamelogic.lua"](1050): cb
[00:11:42]:[string"scripts/shardindex.lua"](214): OnLoadSaveDataFile
[00:11:42]:[string"scripts/shardindex.lua"](219):?
[00:11:42]:[C]-1): GetPersistentString
[00:11:42]:[string"scripts/shardindex.lua"](218):GetSaveDataFile
[00:11:42]: [string "scripts/gamelogic.lua"](1053): DoLoadWorldFile
[00:11:42]:[string"scripts/gamelogic.lua"](1196): DoResetAction
[00:11:42]:[string"scripts/gamelogic.lua"](1242):complete_callback
[00:11:42]:[string"scripts/upsell.lua"](13): UpdateGamePurchasedState