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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403041618
The Goals:
1. Cleanup and Balance
Current focus is on cleaning up the mod, solidifying core features, and ensuring a balanced experience aligned with Kenshi's vanilla feel.
2. Expanding Mechanics
Next steps include fleshing out advanced mechanics, enhancing higher-tier industrial lumber machines, more in depth balance, and adding depth to the world’s survival elements.
3. New Interactions and Expansions
Long-term goals aim to make the world more interactive—introducing new plant life, balancing ecosystem dynamics, and providing players with fresh encounters and challenges.
These will be the principles that guide many of my decisions for this project.
1. Underpowered is better than overpowered
It’s easy to get excited and include overpowered items in a mod. Or it’s easy to overlook something which gives the player an upper hand. For this project I am going to err on the side of less power, less speed, and more challenge and will work to maintain reasonable balance with vanilla mechanics.
2. Always have a way to move up
I always want the player to be working towards a new goal that will push them forward and give them a sense of accomplishment when it is achieved. We have to pay attention to item one, so that we have somewhere to go without stepping into the realm of the OP.
3. Always have something useful to do around the fire
The essence of the nomadic and wilderness lifestyle is sitting around the campfire with your group while food is cooked, songs are sung, and stories are told. You take pieces of your home with you on the road. The idea here is that these pieces of home can quickly be set up in your camp and provide cooking, crafting, training, and more options in the field. But we must also pay careful attention to the first two principles to maintain balance.
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